Advanced match analysis
maxim vs viniciuszentilmadronaa
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 23739
- Duration
- 34:20
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
maxim
Gaia · Elo 409 -2
34:20
Match length
Winner
viniciuszentilmadronaa
Isis · Elo 850 +2
7.3% win probability
Pre-match · viniciuszentilmadronaa favored
win probability 92.7%
Key momentsIn match order
maxim
Gaia · Blue- EAPM
- 38.2
- Favorite unit
- Katapeltes 102 fielded
- Largest army
- 478
- First expansion
- 13:08
Age path
OceanusClassical · Est. start 4:16
RheiaHeroic · Est. start 14:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy22,700 total resource volume
Large army production478 military units
No post-game awards
viniciuszentilmadronaa
Isis · Red- EAPM
- 44.2
- Favorite unit
- Camel Rider 232 fielded
- Largest army
- 458
- First expansion
- 5:04
Age path
AnubisClassical · Research start 4:02
NephthysHeroic · Research start 7:44
ThothMythic · Research start 18:16
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Market economy8,000 total resource volume
Large army production458 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 30,700 total volume›
maxim
Bought
Sold
Total player market volume22,700
viniciuszentilmadronaa
Bought
No buys
Sold
Total player market volume8,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.