Replay-derived match flow, timings, and composition.

Advanced match analysis

maxim vs viniciuszentilmadronaa

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
23739
Duration
34:20
Patch
19.17020
Played
· 2 hours ago
Anatolia map preview
MapAnatolia
Defeated
maxim Gaia · Elo 409 -2
34:20 Match length
Winner
viniciuszentilmadronaa Isis · Elo 850 +2
7.3% win probability Pre-match · viniciuszentilmadronaa favored win probability 92.7%
Key momentsIn match order
Fastest Classical
5:02* viniciuszentilmadronaa Anubis · estimated
First extra TC
5:04 viniciuszentilmadronaa Town Center
First pressure
6:53 maxim Military Barracks
Market timing
7:29 viniciuszentilmadronaa Market
Fastest Heroic
8:59* viniciuszentilmadronaa Nephthys · estimated
Fortress timing
9:14 viniciuszentilmadronaa Migdol Stronghold
Armory timing
10:48 maxim Armory
Fastest Mythic
20:16* viniciuszentilmadronaa Thoth · estimated

maxim

Gaia · Blue
Loss 409 -2
EAPM
38.2
Favorite unit
Katapeltes
102 fielded
Largest army
478
First expansion
13:08
Age path
OceanusClassical · Est. start 4:16
RheiaHeroic · Est. start 14:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy22,700 total resource volume
Large army production478 military units
No post-game awards
Win 850 +2
EAPM
44.2
Favorite unit
Camel Rider
232 fielded
Largest army
458
First expansion
5:04
Age path
AnubisClassical · Research start 4:02
NephthysHeroic · Research start 7:44
ThothMythic · Research start 18:16
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Market economy8,000 total resource volume
Large army production458 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 30,700 total volume

maxim

Bought

Food1,300
Wood500

Sold

Food2,300
Wood18,600
Total player market volume22,700

viniciuszentilmadronaa

Bought

No buys

Sold

Food8,000
Total player market volume8,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

maxim

Army · 478

Units

Katapeltes102
Turma76
Murmillo70
Destroyer69
Contarius54
Fanatic40
Cheiroballista32
Arcus28
Caladria3
Behemoth2
Oracle2
Buildings 11 types
Farm23
Manor8
Counter Barracks3
Sentry Tower3
Town Center3
Military Barracks2
Palace2
Armory1
Economic Guild1
Market1
Temple1
God powers 12 invoked
Carnivora6
Traitor4
Gaia Forest2

viniciuszentilmadronaa

Army · 458

Units

Camel Rider232
Chariot Archer193
War Elephant14
Phoenix11
Catapult8
Buildings 17 types
Farm35
House19
Migdol Stronghold11
Lumber Camp9
Mining Camp7
Granary5
Obelisk3
Dock2
Market2
Monument To Villagers2
Town Center2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Siege Works1
Temple1
God powers 7 invoked
Plague Of Serpents3
Ancestors2
Meteor1
Titan Gate1