Advanced match analysis
tionelson vs diego_doso
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 23511
- Duration
- 16:44
- Patch
- 19.17020
- Played
- · 2 hours ago
Winner
tionelson
Isis · Elo 1072 +18
16:44
Match length
Defeated
diego_doso
Odin · Elo 1080 -18
48.8% win probability
Pre-match · diego_doso favored · Upset
win probability 51.2%
Key momentsIn match order
tionelson
Isis · Blue- EAPM
- 29.8
- Favorite unit
- Chariot Archer 16 fielded
- Total score
- 21,400
- Military score
- 7,206
- Economic score
- 12,539
- Kills score
- 1,723
- Units killed
- 71
- Units lost
- 65
- Buildings razed
- 0
- Largest army
- 54
- First expansion
- 5:02
Age path
AnubisClassical · Research start 3:40
SobekHeroic · Research start 9:36
ThothMythic · Research start 12:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
diego_doso
Odin · Red- EAPM
- 31.9
- Favorite unit
- Raiding Cavalry 25 fielded
- Total score
- 19,363
- Military score
- 5,670
- Economic score
- 12,080
- Kills score
- 1,613
- Units killed
- 65
- Units lost
- 68
- Buildings razed
- 5
- Largest army
- 66
- First expansion
- 6:44
Age path
FreyjaClassical · Est. start 3:15
NjordHeroic · Est. start 11:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy800 total resource volume
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
tionelson
Bought
No buys
Sold
No sells
Total player market volume0
diego_doso
Bought
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.