Replay-derived match flow, timings, and composition.

Advanced match analysis

tionelson vs diego_doso

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
23511
Duration
16:44
Patch
19.17020
Played
· 2 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
tionelson Isis · Elo 1072 +18
16:44 Match length
Defeated
diego_doso Odin · Elo 1080 -18
48.8% win probability Pre-match · diego_doso favored · Upset win probability 51.2%
Key momentsIn match order
First pressure
2:43 diego_doso Hersir trained
Fastest Classical
4:15* diego_doso Freyja · estimated
First extra TC
5:02 tionelson Town Center
Armory timing
5:10 tionelson Armory
Fastest Heroic
10:51* tionelson Sobek · estimated
Fortress timing
11:19 tionelson Migdol Stronghold
Market timing
11:51 diego_doso Market
Fastest Mythic
14:07* tionelson Thoth · estimated

tionelson

Isis · Blue
Win 1072 +18
EAPM
29.8
Favorite unit
Chariot Archer
16 fielded
Total score
21,400
Military score
7,206
Economic score
12,539
Kills score
1,723
Units killed
71
Units lost
65
Buildings razed
0
Largest army
54
First expansion
5:02
Age path
AnubisClassical · Research start 3:40
SobekHeroic · Research start 9:36
ThothMythic · Research start 12:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Highest Score Largest Army Most Improvements Most Kills Most Resources

diego_doso

Odin · Red
Loss 1080 -18
EAPM
31.9
Favorite unit
Raiding Cavalry
25 fielded
Total score
19,363
Military score
5,670
Economic score
12,080
Kills score
1,613
Units killed
65
Units lost
68
Buildings razed
5
Largest army
66
First expansion
6:44
Age path
FreyjaClassical · Est. start 3:15
NjordHeroic · Est. start 11:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy800 total resource volume
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

tionelson

Bought

No buys

Sold

No sells

Total player market volume0

diego_doso

Bought

Food400

Sold

Wood400
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tionelson

Army · 54

Units

Chariot Archer16
Camel Rider14
Axeman9
Slinger6
Spearman5
Petsuchos2
Siege Tower2
Buildings 14 types
House17
Granary6
Mining Camp4
Obelisk4
Wall4
Temple3
Barracks2
Lumber Camp2
Siege Works2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 4 invoked
Locust Swarm1
Meteor1
Plague Of Serpents1
Prosperity1

diego_doso

Army · 66

Units

Raiding Cavalry25
Hirdman16
Godi15
Hersir7
Throwing Axeman2
Valkyrie1
Buildings 9 types
Farm11
House10
Great Hall3
Longhouse3
Ox Cart Building3
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1