Replay-derived match flow, timings, and composition.

Advanced match analysis

LonelyGaze vs JOÃO_BR

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
5776
Duration
27:47
Patch
19.17020
Played
· 2 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
LonelyGaze Quetzalcoatl · Elo 1233 -19
27:47 Match length
Winner
JOÃO_BR Huitzilopochtli · Elo 1212 +19
53.0% win probability Pre-match · LonelyGaze favored · Upset win probability 47.0%
Key momentsIn match order
First pressure
2:13 JOÃO_BR Warrior Priest trained
Fastest Classical
3:02* JOÃO_BR Malinalxochitl · estimated
First extra TC
9:57 JOÃO_BR Town Center
Armory timing
12:02 JOÃO_BR Armory
Fastest Heroic
14:47* JOÃO_BR Coatlicue · estimated
Market timing
17:24 JOÃO_BR Market

LonelyGaze

Quetzalcoatl · Orange
Loss 1233 -19
EAPM
33.1
Favorite unit
Warrior Priest
38 fielded
Largest army
131
First expansion
15:53
Age path
PatecatlClassical · Est. start 3:21
CoyolxauhquiHeroic · Est. start 18:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,900 total resource volume
Large army production131 military units
No post-game awards

JOÃO_BR

Huitzilopochtli · Red
Win 1212 +19
EAPM
43.5
Favorite unit
Tequihua Archer
80 fielded
Largest army
160
First expansion
9:57
Age path
MalinalxochitlClassical · Est. start 2:02
CoatlicueHeroic · Est. start 13:32
MictlantecutliMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy1,400 total resource volume
Large army production160 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,300 total volume

LonelyGaze

Bought

No buys

Sold

Food600
Wood2,300
Total player market volume2,900

JOÃO_BR

Bought

Food1,400

Sold

No sells

Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LonelyGaze

Army · 131

Units

Warrior Priest38
Eagle Warrior30
Tequihua Archer29
Ocelotl Warrior11
Otontin8
Tlamanih Spearman8
Shorn One5
Tzitzimitl2
Buildings 10 types
House22
Farm16
Calpulli7
Temple3
Great Temple2
Nobles Hut2
War Hut2
Armory1
Market1
Town Center1
God powers 3 invoked
Agave Bloom1
Starfall1
Tailwind1

JOÃO_BR

Army · 160

Units

Tequihua Archer80
Warrior Priest40
Otontin17
Ayotochtli7
Quinametzin6
Tlamanih Spearman4
Shorn One3
Maquizcoatl2
Tunkuluchu1
Buildings 10 types
House27
War Hut12
Calpulli11
Farm11
Sentry Tower6
Town Center5
Great Temple3
Temple2
Armory1
Market1
God powers 5 invoked
Blood Pact2
Earth Monster1
Infestation1
Volcano1