Replay-derived match flow, timings, and composition.

Advanced match analysis

supdood vs Nicolas

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
31322
Duration
10:27
Patch
19.17020
Played
· 2 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
supdood Loki · Elo 1142 +16
10:27 Match length
Defeated
Nicolas Gaia · Elo 1103 -16
55.6% win probability Pre-match · supdood favored win probability 44.4%
Key momentsIn match order
First pressure
3:01 supdood Hersir trained
Fastest Classical
3:46* Nicolas Oceanus · estimated
Armory timing
7:09 supdood Armory
First extra TC
8:15 Nicolas Town Center

supdood

Loki · Blue
Win 1142 +16
EAPM
54.3
Favorite unit
Throwing Axeman
28 fielded
Largest army
39
First expansion
—
Age path
HeimdallClassical · Est. start 3:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Nicolas

Gaia · Red
Loss 1103 -16
EAPM
51.4
Favorite unit
Murmillo
15 fielded
Largest army
24
First expansion
8:15
Age path
OceanusClassical · Est. start 2:46
TheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

supdood

Army · 39

Units

Throwing Axeman28
Hersir4
Raiding Cavalry4
Berserk2
Einheri1
Buildings 6 types
House10
Ox Cart Building3
Longhouse2
Armory1
Great Hall1
Temple1
God powers 1 invoked
Spy1

Nicolas

Army · 24

Units

Murmillo15
Oracle4
Turma3
Cheiroballista2
Buildings 7 types
Manor5
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 2 invoked
Carnivora1
Gaia Forest1