Advanced match analysis
Kusipaa22 vs Nostradamus
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 30479
- Duration
- 26:56
- Patch
- 19.17020
- Played
- · 2 hours ago
Winner
Kusipaa22
Hades · Elo 707 +16
26:56
Match length
Defeated
Nostradamus
Amaterasu · Elo 667 -16
55.7% win probability
Pre-match · Kusipaa22 favored
win probability 44.3%
Key momentsIn match order
Kusipaa22
Hades · Blue- EAPM
- 35.0
- Favorite unit
- Toxotes 35 fielded
- Largest army
- 189
- First expansion
- 9:04
Age path
AthenaClassical · Research start 4:50
ApolloHeroic · Research start 8:50
ArtemisMythic · Research start 22:09
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment4 dock build events
Large army production189 military units
No post-game awards
Nostradamus
Amaterasu · Red- EAPM
- 29.5
- Favorite unit
- Yumi Archer 51 fielded
- Largest army
- 210
- First expansion
- 21:39
Age path
MinakatatomiClassical · Research start 3:33
RaijinHeroic · Est. start 15:33
TakemikazuchiMythic · Est. start 23:52
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment6 dock build events
Market economy1,200 total resource volume
Large army production210 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
Kusipaa22
Bought
No buys
Sold
No sells
Total player market volume0
Nostradamus
Bought
No buys
Sold
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.