Replay-derived match flow, timings, and composition.

Advanced match analysis

Thunderson vs JosiMythos

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
13392
Duration
15:30
Patch
19.17020
Played
· 2 hours ago
Alfheim map preview
MapAlfheim
Winner
Thunderson Amaterasu · Elo 1668 +6
15:30 Match length
Defeated
JosiMythos Hades · Elo 1396 -6
82.7% win probability Pre-match · Thunderson favored win probability 17.3%
Key momentsIn match order
Fastest Classical
3:48* Thunderson Minakatatomi · estimated
First pressure
4:08 Thunderson Stable Japanese
Armory timing
5:48 JosiMythos Armory
Fastest Heroic
8:33* JosiMythos Apollo · estimated
Fortress timing
9:03 JosiMythos Fortress

Thunderson

Amaterasu · Blue
Win 1668 +6
EAPM
38.9
Favorite unit
Naginata Rider
28 fielded
Largest army
57
First expansion
—
Age path
MinakatatomiClassical · Research start 2:48
RaijinHeroic · Est. start 12:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

JosiMythos

Hades · Red
Loss 1396 -6
EAPM
38.7
Favorite unit
Toxotes
27 fielded
Largest army
51
First expansion
—
Age path
AthenaClassical · Research start 3:44
ApolloHeroic · Est. start 7:18
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thunderson

Army · 57

Units

Naginata Rider28
Samurai14
Bushi5
Yumi Archer4
Wanyudo3
Onna Musha2
Yumi Horse Archer1
Buildings 9 types
House16
Shrine Japanese5
Watermill5
Mining Camp Japanese3
Dojo2
Stable Japanese2
Armory1
Guardhouse1
Temple1
God powers 3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

JosiMythos

Army · 51

Units

Toxotes27
Hoplite9
Prodromos6
Achilles4
Ajax3
Manticore2
Buildings 11 types
House11
Farm10
Wall8
Granary5
Storehouse3
Archery Range2
Armory1
Fortress1
Military Academy1
Stable1
Temple1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1