Replay-derived match flow, timings, and composition.

Advanced match analysis

Blashikovski vs JNKメ

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
24517
Duration
22:33
Patch
19.17020
Played
· 2 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Blashikovski Zeus · Elo 777 -15
22:33 Match length
Winner
JNKメ Oranos · Elo 834 +15
41.9% win probability Pre-match · JNKメ favored win probability 58.1%
Key momentsIn match order
Fastest Classical
3:44* Blashikovski Athena · estimated
First pressure
4:14 Blashikovski Military Academy
First extra TC
6:00 JNKメ Town Center
Armory timing
6:19 Blashikovski Armory
Fastest Heroic
12:56* Blashikovski Dionysus · estimated
Fortress timing
15:13 JNKメ Palace
Market timing
18:34 Blashikovski Market
Fastest Mythic
20:50* JNKメ Hekate · estimated

Blashikovski

Zeus · Blue
Loss 777 -15
EAPM
22.8
Favorite unit
Hoplite
36 fielded
Largest army
80
First expansion
—
Age path
AthenaClassical · Est. start 2:44
DionysusHeroic · Est. start 11:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
Market economy1,500 total resource volume
Large army production80 military units
No post-game awards

JNKメ

Oranos · Red
Win 834 +15
EAPM
27.8
Favorite unit
Murmillo
28 fielded
Largest army
81
First expansion
6:00
Age path
OceanusClassical · Est. start 3:13
HyperionHeroic · Est. start 13:00
HekateMythic · Est. start 18:50
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Large army production81 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Blashikovski

Bought

No buys

Sold

Food500
Wood1,000
Total player market volume1,500

JNKメ

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Blashikovski

Army · 80

Units

Hoplite36
Toxotes25
Hippeus8
Prodromos5
Heracles2
Jason2
Minotaur2
Buildings 12 types
Farm15
House12
Military Academy6
Wall6
Storehouse5
Granary3
Stable3
Archery Range2
Armory1
Market1
Sentry Tower1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

JNKメ

Army · 81

Units

Murmillo28
Arcus24
Contarius14
Destroyer14
Oracle1
Buildings 10 types
Farm30
Wall18
Manor17
Military Barracks6
Sky Passage5
Palace3
Town Center3
Armory1
Counter Barracks1
Temple1
God powers 11 invoked
Carnivora6
Shockwave4
Chaos1