Replay-derived match flow, timings, and composition.

Advanced match analysis

[Chupisco] - Rato vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
861
Duration
5:09
Patch
19.17020
Played
· 2 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
[Chupisco] - Rato Loki · Elo 1044 -14
5:09 Match length
Winner
BRCwolf Gaia · Elo 1111 +14
40.5% win probability Pre-match · BRCwolf favored win probability 59.5%
Key momentsIn match order
First pressure
3:25 BRCwolf Military Barracks
Fastest Classical
3:30* BRCwolf Oceanus · estimated

[Chupisco] - Rato

Loki · Blue
Loss 1044 -14
EAPM
20.4
Favorite unit
Hersir
4 fielded
Largest army
4
First expansion
—
Age path
HeimdallClassical · Est. start 3:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

BRCwolf

Gaia · Red
Win 1111 +14
EAPM
33.6
Favorite unit
Murmillo
5 fielded
Largest army
7
First expansion
—
Age path
OceanusClassical · Est. start 2:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[Chupisco] - Rato

Army · 4

Units

Hersir4
Buildings 3 types
House1
Ox Cart Building1
Temple1
God powers 1 invoked
Spy1

BRCwolf

Army · 7

Units

Murmillo5
Caladria2
Buildings 4 types
Manor2
Counter Barracks1
Military Barracks1
Temple1
God powers 3 invoked
Gaia Forest2
Carnivora1