Replay-derived match flow, timings, and composition.

Advanced match analysis

DarthSauron vs SHOOTER

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
2060
Duration
33:38
Patch
19.17020
Played
· 2 hours ago
Elysium map preview
MapElysium
Winner
DarthSauron Hades · Elo 904 +10
33:38 Match length
Defeated
SHOOTER Zeus · Elo 751 -10
70.7% win probability Pre-match · DarthSauron favored win probability 29.3%
Key momentsIn match order
Fastest Classical
4:20* SHOOTER Athena · estimated
First pressure
5:06 SHOOTER Stable
First extra TC
5:29 DarthSauron Town Center
Armory timing
7:59 SHOOTER Armory
Fastest Heroic
11:02* DarthSauron Apollo · estimated
Fortress timing
12:54 DarthSauron Fortress
Market timing
13:39 DarthSauron Market
Fastest Mythic
21:59* SHOOTER Hera · estimated

DarthSauron

Hades · Peach
Win 904 +10
EAPM
44.2
Favorite unit
Peltast
313 fielded
Largest army
719
First expansion
5:29
Age path
AresClassical · Research start 3:59
ApolloHeroic · Est. start 9:48
ArtemisMythic · Est. start 20:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling31 wall build events
Market economy1,600 total resource volume
Large army production719 military units
No post-game awards

SHOOTER

Zeus · Blue
Loss 751 -10
EAPM
28.5
Favorite unit
Hippeus
95 fielded
Largest army
309
First expansion
7:26
Age path
AthenaClassical · Research start 3:20
DionysusHeroic · Research start 14:37
HeraMythic · Research start 19:59
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production309 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

DarthSauron

Bought

Food1,600

Sold

No sells

Total player market volume1,600

SHOOTER

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DarthSauron

Army · 719

Units

Peltast313
Hoplite178
Prodromos120
Gastraphetoros31
Hippeus15
Helepolis12
Toxotes10
Ajax8
Petrobolos8
Achilles6
Chiron5
Cyclops5
Hypaspist5
Perseus2
Manticore1
Buildings 14 types
Farm32
Wall31
Storehouse19
House17
Fortress11
Archery Range8
Granary7
Military Academy7
Stable6
Sentry Tower5
Town Center3
Market2
Temple2
Armory1
God powers 6 invoked
Pestilence3
Sentinel2
Earthquake1

SHOOTER

Army · 309

Units

Hippeus95
Toxotes67
Peltast66
Prodromos32
Petrobolos9
Hydra8
Bellerophon6
Minotaur6
Heracles5
Jason5
Odysseus4
Medusa3
Helepolis2
Myrmidon1
Buildings 11 types
Farm32
House16
Sentry Tower12
Storehouse12
Archery Range8
Granary5
Stable5
Fortress4
Town Center3
Armory2
Temple2
God powers 5 invoked
Restoration2
Bolt1
Bronze1
Lightning Storm1