Replay-derived match flow, timings, and composition.

Advanced match analysis

Most Wanted vs ✪ snow

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
10312
Duration
11:40
Patch
19.17020
Played
· 2 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Most Wanted Susanoo · Elo 1525 -10
11:40 Match length
Winner
✪ snow Poseidon · Elo 1687 +10
28.2% win probability Pre-match · ✪ snow favored win probability 71.8%
Key momentsIn match order
Fastest Classical
3:35* ✪ snow Hermes · estimated
First pressure
3:37 ✪ snow Stable
Market timing
5:06 Most Wanted Market
Armory timing
10:32 ✪ snow Armory

Most Wanted

Susanoo · Blue
Loss 1525 -10
EAPM
55.3
Favorite unit
Naginata Rider
17 fielded
Largest army
20
First expansion
—
Age path
Inari OkamiClassical · Research start 3:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy700 total resource volume
No post-game awards

✪ snow

Poseidon · Red
Win 1687 +10
EAPM
76.3
Favorite unit
Hippeus
32 fielded
Largest army
39
First expansion
—
Age path
HermesClassical · Est. start 2:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Most Wanted

Bought

No buys

Sold

Food300
Wood400
Total player market volume700

✪ snow

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Most Wanted

Army · 20

Units

Naginata Rider17
Kitsune3
Buildings 10 types
House7
Watermill4
Stable Japanese3
Farm2
Guardhouse2
Mining Camp Japanese2
Shrine Japanese2
Dojo1
Market1
Temple1
God powers 3 invoked
Kusanagi2
Swampland1

✪ snow

Army · 39

Units

Hippeus32
Centaur6
Atalanta1
Buildings 6 types
House11
Stable3
Storehouse3
Granary2
Armory1
Temple1
God powers 1 invoked
Lure1