Replay-derived match flow, timings, and composition.

Advanced match analysis

RBR vs Adrian

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
24182
Duration
27:44
Patch
19.17020
Played
· 2 hours ago
Steppe map preview
MapSteppe
Defeated
RBR Poseidon · Elo 974 -17
27:44 Match length
Winner
Adrian Oranos · Elo 990 +17
47.7% win probability Pre-match · Adrian favored win probability 52.3%
Key momentsIn match order
Fastest Classical
4:22* RBR Hermes · estimated
First pressure
5:17 Adrian Counter Barracks
Armory timing
9:11 Adrian Armory
First extra TC
9:41 RBR Town Center
Fastest Heroic
11:56* Adrian Theia · estimated
Fortress timing
12:42 Adrian Palace
Fastest Mythic
21:13* Adrian Hekate · estimated

RBR

Poseidon · Blue
Loss 974 -17
EAPM
43.5
Favorite unit
Hippeus
34 fielded
Largest army
77
First expansion
9:41
Age path
HermesClassical · Research start 3:22
DionysusHeroic · Research start 20:20
ArtemisMythic · Research start 25:16
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Adrian

Oranos · Red
Win 990 +17
EAPM
30.7
Favorite unit
Dryad
36 fielded
Largest army
135
First expansion
13:25
Age path
PrometheusClassical · Research start 3:37
TheiaHeroic · Est. start 10:41
HekateMythic · Est. start 19:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production135 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RBR

Army · 77

Units

Hippeus34
Toxotes20
Hoplite11
Centaur5
Atalanta4
Theseus2
Hippolyta1
Buildings 11 types
House29
Farm24
Storehouse7
Military Academy3
Stable3
Fortress2
Granary2
Temple2
Archery Range1
Armory1
Town Center1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1

Adrian

Army · 135

Units

Dryad36
Contarius23
Murmillo15
Oracle15
Katapeltes12
Turma12
Cheiroballista10
Promethean5
Fire Siphon4
Destroyer2
Lampades1
Buildings 10 types
Sky Passage9
Manor8
Town Center3
Counter Barracks2
Farm2
Military Barracks2
Temple2
Armory1
Economic Guild1
Palace1
God powers 14 invoked
Valor9
Hesperides Tree2
Shockwave1
Tartarian Gate1
Titan Gate1