Replay-derived match flow, timings, and composition.

Advanced match analysis

MyM vs NeymarMD

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
25484
Duration
22:49
Patch
19.17020
Played
· 2 hours ago
Oasis map preview
MapOasis
Defeated
MyM Kronos · Elo 1475 -1
22:49 Match length
Winner
NeymarMD Poseidon · Elo 2039 +1
3.7% win probability Pre-match · NeymarMD favored win probability 96.3%
Key momentsIn match order
Fastest Classical
3:13* NeymarMD Hermes · estimated
First pressure
4:17 NeymarMD Stable
Market timing
6:47 MyM Market
Fortress timing
8:45 MyM Palace
Armory timing
9:04 NeymarMD Armory
Fastest Heroic
9:32* MyM Hyperion · estimated
First extra TC
13:14 NeymarMD Town Center
Fastest Mythic
16:56* NeymarMD Hephaestus · estimated

MyM

Kronos · Blue
Loss 1475 -1
EAPM
76.6
Favorite unit
Arcus
38 fielded
Largest army
105
First expansion
21:35
Age path
PrometheusClassical · Est. start 3:57
HyperionHeroic · Est. start 8:17
AtlasMythic · Est. start 17:32
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling27 wall build events
Market economy2,100 total resource volume
Large army production105 military units
No post-game awards

NeymarMD

Poseidon · Red
Win 2039 +1
EAPM
90.3
Favorite unit
Hypaspist
30 fielded
Largest army
110
First expansion
13:14
Age path
HermesClassical · Research start 2:13
DionysusHeroic · Est. start 10:34
HephaestusMythic · Est. start 14:56
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling60 wall build events
Market economy1,000 total resource volume
Large army production110 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

MyM

Bought

Food500

Sold

Wood1,600
Total player market volume2,100

NeymarMD

Bought

Food600
Wood400

Sold

No sells

Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MyM

Army · 105

Units

Arcus38
Katapeltes20
Murmillo20
Contarius17
Oracle7
Promethean1
Satyr1
Turma1
Buildings 11 types
Wall27
Farm11
Military Barracks9
Manor8
Counter Barracks4
Armory1
Economic Guild1
Market1
Palace1
Temple1
Town Center1
God powers 12 invoked
Valor10
Chaos2

NeymarMD

Army · 110

Units

Hypaspist30
Hippeus25
Hoplite18
Prodromos18
Centaur11
Theseus3
Atalanta2
Hetairos2
Hippolyta1
Buildings 12 types
Wall60
Farm21
House16
Storehouse11
Stable6
Granary5
Military Academy5
Town Center4
Armory3
Fortress2
Market1
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1