Replay-derived match flow, timings, and composition.

Advanced match analysis

Hobbler vs Age of Mythology Retold

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
17535
Duration
28:55
Patch
19.17020
Played
· 2 hours ago
Oasis map preview
MapOasis
Winner
Hobbler Thor · Elo 1041 +15
28:55 Match length
Defeated
Age of Mythology Retold Zeus · Elo 955 -45
62.1% win probability Pre-match · Hobbler favored win probability 37.9%
Key momentsIn match order
First pressure
2:18 Hobbler Hersir trained
Fastest Classical
3:05* Hobbler Freyja · estimated
First extra TC
4:45 Hobbler Town Center
Armory timing
5:43 Hobbler Dwarven Armory
Fastest Heroic
11:21* Hobbler Skadi · estimated
Market timing
13:17 Hobbler Market
Fortress timing
16:10 Hobbler Hill Fort
Fastest Mythic
19:10* Hobbler Baldr · estimated

Hobbler

Thor · Green
Win 1041 +15
EAPM
41.0
Favorite unit
Hersir
24 fielded
Largest army
79
First expansion
4:45
Age path
FreyjaClassical · Est. start 2:05
SkadiHeroic · Est. start 10:06
BaldrMythic · Est. start 17:10
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling29 wall build events
Market economy2,800 total resource volume
No post-game awards
Loss 955 -45
EAPM
15.9
Favorite unit
Toxotes
30 fielded
Largest army
90
First expansion
13:45
Age path
AthenaClassical · Research start 4:45
ApolloHeroic · Research start 11:13
HephaestusMythic · Research start 22:53
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production90 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,800 total volume

Hobbler

Bought

Food2,100
Wood700

Sold

No sells

Total player market volume2,800

Age of Mythology Retold

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hobbler

Army · 79

Units

Hersir24
Raiding Cavalry23
Jarl20
Throwing Axeman10
Huskarl1
Valkyrie1
Buildings 12 types
Farm45
Wall29
House22
Longhouse21
Great Hall19
Ox Cart Building10
Hill Fort3
Market3
Town Center3
Wonder2
Dwarven Armory1
Temple1
God powers 1 invoked
Frost1

Age of Mythology Retold

Army · 90

Units

Toxotes30
Hoplite19
Hippeus11
Minotaur11
Colossus6
Hypaspist5
Petrobolos3
Prodromos2
Heracles1
Jason1
Odysseus1
Buildings 10 types
Farm16
House16
Storehouse6
Town Center3
Archery Range2
Armory1
Fortress1
Military Academy1
Stable1
Temple1
God powers 2 invoked
Plenty Vault1
Restoration1