Replay-derived match flow, timings, and composition.

Advanced match analysis

Kolotzki vs Mr.Fast

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
8400
Duration
11:40
Patch
19.17020
Played
· 2 hours ago
Alfheim map preview
MapAlfheim
Defeated
Kolotzki Hades · Elo 1154 -12
11:40 Match length
Winner
Mr.Fast Kronos · Elo 1270 +12
33.9% win probability Pre-match · Mr.Fast favored win probability 66.1%
Key momentsIn match order
First pressure
4:00 Mr.Fast Counter Barracks
Fastest Classical
4:31* Mr.Fast Prometheus · estimated
Armory timing
6:35 Mr.Fast Armory
Fastest Heroic
9:20* Mr.Fast Hyperion · estimated

Kolotzki

Hades · Blue
Loss 1154 -12
EAPM
34.3
Favorite unit
Toxotes
10 fielded
Largest army
19
First expansion
—
Age path
AresClassical · Est. start 4:02
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Mr.Fast

Kronos · Red
Win 1270 +12
EAPM
26.4
Favorite unit
Turma
14 fielded
Largest army
32
First expansion
—
Age path
PrometheusClassical · Est. start 3:31
HyperionHeroic · Est. start 8:05
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kolotzki

Army · 19

Units

Toxotes10
Hoplite5
Cyclops2
Achilles1
Ajax1
Buildings 9 types
House7
Storehouse5
Granary4
Wall4
Archery Range2
Military Academy2
Stable2
Armory1
Temple1
God powers 1 invoked
Sentinel1

Mr.Fast

Army · 32

Units

Turma14
Arcus3
Murmillo3
Promethean3
Cheiroballista2
Contarius2
Katapeltes2
Satyr2
Oracle1
Buildings 7 types
Wall9
Manor6
Counter Barracks4
Military Barracks2
Armory1
Economic Guild1
Temple1
God powers 9 invoked
Valor8
Chaos1