Replay-derived match flow, timings, and composition.

Advanced match analysis

Messi#6537 vs Unkassailant

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
31152
Duration
18:10
Patch
19.17020
Played
· 2 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Messi#6537 Loki · Elo 1167 -17
18:10 Match length
Winner
Unkassailant Oranos · Elo 1181 +17
48.0% win probability Pre-match · Unkassailant favored win probability 52.0%
Key momentsIn match order
First pressure
3:52 Messi#6537 Hersir trained
Fastest Classical
4:24* Unkassailant Prometheus · estimated
First extra TC
4:57 Unkassailant Town Center
Armory timing
5:22 Unkassailant Armory
Fastest Heroic
12:46* Unkassailant Hyperion · estimated
Fortress timing
14:06 Messi#6537 Hill Fort

Messi#6537

Loki · Blue
Loss 1167 -17
EAPM
31.9
Favorite unit
Berserk
46 fielded
Largest army
109
First expansion
—
Age path
HeimdallClassical · Est. start 4:07
BragiHeroic · Est. start 12:36
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling35 wall build events
Large army production109 military units
No post-game awards

Unkassailant

Oranos · Red
Win 1181 +17
EAPM
38.3
Favorite unit
Murmillo
41 fielded
Largest army
113
First expansion
4:57
Age path
PrometheusClassical · Est. start 3:24
HyperionHeroic · Est. start 11:31
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production113 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Messi#6537

Army · 109

Units

Berserk46
Throwing Axeman38
Hersir12
Raiding Cavalry8
Godi4
Einheri1
Buildings 10 types
Wall35
House16
Farm7
Longhouse7
Ox Cart Building4
Sentry Tower4
Great Hall3
Armory2
Hill Fort1
Temple1
God powers 2 invoked
Flaming Weapons1
Spy1

Unkassailant

Army · 113

Units

Murmillo41
Arcus20
Contarius15
Katapeltes13
Destroyer12
Cheiroballista7
Oracle5
Buildings 9 types
Farm13
Manor8
Military Barracks5
Armory3
Counter Barracks3
Economic Guild3
Palace2
Town Center2
Temple1
God powers 5 invoked
Valor3
Chaos1
Shockwave1