Advanced match analysis
Messi#6537 vs Unkassailant
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 31152
- Duration
- 18:10
- Patch
- 19.17020
- Played
- · 2 hours ago
Defeated
Messi#6537
Loki · Elo 1167 -17
18:10
Match length
Winner
Unkassailant
Oranos · Elo 1181 +17
48.0% win probability
Pre-match · Unkassailant favored
win probability 52.0%
Key momentsIn match order
Messi#6537
Loki · Blue- EAPM
- 31.9
- Favorite unit
- Berserk 46 fielded
- Largest army
- 109
- First expansion
- —
Age path
HeimdallClassical · Est. start 4:07
BragiHeroic · Est. start 12:36
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling35 wall build events
Large army production109 military units
No post-game awards
Unkassailant
Oranos · Red- EAPM
- 38.3
- Favorite unit
- Murmillo 41 fielded
- Largest army
- 113
- First expansion
- 4:57
Age path
PrometheusClassical · Est. start 3:24
HyperionHeroic · Est. start 11:31
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production113 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.