Replay-derived match flow, timings, and composition.

Advanced match analysis

NextyouPhase1 vs BJ BR

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
6485
Duration
16:26
Patch
19.17020
Played
· 2 hours ago
Midgard map preview
MapMidgard
Winner
NextyouPhase1 Susanoo · Elo 1205 +12
16:26 Match length
Defeated
BJ BR Loki · Elo 1102 -12
64.4% win probability Pre-match · NextyouPhase1 favored win probability 35.6%
Key momentsIn match order
Fastest Classical
5:18* NextyouPhase1 Inari Okami · estimated
First pressure
9:19 BJ BR Longhouse
First extra TC
10:39 NextyouPhase1 Town Center
Armory timing
10:51 NextyouPhase1 Armory
Fastest Heroic
13:36* NextyouPhase1 Fujin · estimated
Fortress timing
15:41 NextyouPhase1 Castle
Market timing
15:46 BJ BR Market

NextyouPhase1

Susanoo · Blue
Win 1205 +12
EAPM
61.5
Favorite unit
Yumi Archer
18 fielded
Largest army
33
First expansion
10:39
Age path
Inari OkamiClassical · Research start 4:18
FujinHeroic · Est. start 12:21
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Heavy walling34 wall build events
Water commitment6 dock build events
No post-game awards

BJ BR

Loki · Red
Loss 1102 -12
EAPM
33.5
Favorite unit
Throwing Axeman
24 fielded
Largest army
26
First expansion
—
Age path
ForsetiClassical · Est. start 4:58
BragiHeroic · Est. start 14:38
TyrMythic · Timing unavailable
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Market economy1,100 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

NextyouPhase1

Bought

No buys

Sold

No sells

Total player market volume0

BJ BR

Bought

No buys

Sold

Food1,100
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NextyouPhase1

Army · 33

Units

Yumi Archer18
Samurai8
Bushi5
Jorogumo2
Buildings 12 types
Wall34
House19
Dock6
Mining Camp Japanese5
Watermill5
Shrine Japanese3
Town Center3
Castle2
Guardhouse2
Armory1
Dojo1
Temple1
God powers 2 invoked
Kusanagi1
Swampland1

BJ BR

Army · 26

Units

Throwing Axeman24
Berserk1
Hirdman1
Buildings 9 types
House22
Farm21
Ox Cart Building4
Longhouse3
Sentry Tower3
Armory1
Hill Fort1
Market1
Temple1
God powers 2 invoked
Healing Spring1
Spy1