Advanced match analysis
lgjhon93 + GustavinhoJR816 vs arbnknght + fedee.caballero3
- Queue
- Ranked 2v2 Supremacy
- Map
- Giza
- Map Seed
- 19732
- Duration
- 26:12
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeat
Team Elo 884
lgjhon93
Gaia · Elo 934 -17
GustavinhoJR816
Amaterasu · Elo 833 -11
26:12
Match length
Victory
Team Elo 960
arbnknght
Tsukuyomi · Elo 958 +14
fedee.caballero3
Odin · Elo 962 +14
39.2% win probability
Pre-match · arbnknght + fedee.caballero3 favored
win probability 60.8%
Key momentsIn match order
lgjhon93
Gaia · Blue · Team 1- EAPM
- 23.6
- Favorite unit
- Katapeltes 52 fielded
- Largest army
- 213
- First expansion
- 14:26
Age path
OceanusClassical · Research start 2:46
RheiaHeroic · Research start 17:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling35 wall build events
Market economy400 total resource volume
Large army production213 military units
No post-game awards
arbnknght
Tsukuyomi · Red · Team 2- EAPM
- 20.7
- Favorite unit
- Yumi Horse Archer 18 fielded
- Largest army
- 47
- First expansion
- 16:20
Age path
Inari OkamiClassical · Research start 4:04
FujinHeroic · Research start 8:35
OkuninushiMythic · Research start 17:28
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling35 wall build events
No post-game awards
GustavinhoJR816
Amaterasu · Yellow · Team 1- EAPM
- 20.6
- Favorite unit
- Yari Spearman 35 fielded
- Largest army
- 133
- First expansion
- 9:16
Age path
MinakatatomiClassical · Research start 3:18
HachimanHeroic · Research start 13:49
TakemikazuchiMythic · Research start 23:17
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production133 military units
No post-game awards
fedee.caballero3
Odin · Green · Team 2- EAPM
- 29.0
- Favorite unit
- Jarl 70 fielded
- Largest army
- 205
- First expansion
- 12:14
Age path
FreyjaClassical · Research start 4:21
SkadiHeroic · Research start 13:58
TyrMythic · Research start 19:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling15 wall build events
Market economy1,600 total resource volume
Large army production205 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
lgjhon93
Bought
Sold
No sells
Total player market volume400
arbnknght
Bought
No buys
Sold
No sells
Total player market volume0
GustavinhoJR816
Bought
No buys
Sold
No sells
Total player market volume0
fedee.caballero3
Bought
No buys
Sold
Total player market volume1,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.