Replay-derived match flow, timings, and composition.

Advanced match analysis

lgjhon93 + GustavinhoJR816 vs arbnknght + fedee.caballero3

Queue
Ranked 2v2 Supremacy
Map
Giza
Map Seed
19732
Duration
26:12
Patch
19.17020
Played
· 1 hour ago
Giza map preview
MapGiza
Defeat Team Elo 884
lgjhon93 Gaia · Elo 934 -17
GustavinhoJR816 Amaterasu · Elo 833 -11
26:12 Match length
Victory Team Elo 960
arbnknght Tsukuyomi · Elo 958 +14
fedee.caballero3 Odin · Elo 962 +14
39.2% win probability Pre-match · arbnknght + fedee.caballero3 favored win probability 60.8%
Key momentsIn match order
First pressure
2:46 fedee.caballero3 Hersir trained
Fastest Classical
3:46* lgjhon93 Oceanus · estimated
Armory timing
7:31 fedee.caballero3 Armory
First extra TC
9:16 GustavinhoJR816 Town Center
Fastest Heroic
9:32* arbnknght Fujin · estimated
Fortress timing
14:18 arbnknght Castle
Market timing
16:38 lgjhon93 Market
Fastest Mythic
18:58* arbnknght Okuninushi · estimated

lgjhon93

Gaia · Blue · Team 1
Loss 934 -17
EAPM
23.6
Favorite unit
Katapeltes
52 fielded
Largest army
213
First expansion
14:26
Age path
OceanusClassical · Research start 2:46
RheiaHeroic · Research start 17:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling35 wall build events
Market economy400 total resource volume
Large army production213 military units
No post-game awards

arbnknght

Tsukuyomi · Red · Team 2
Win 958 +14
EAPM
20.7
Favorite unit
Yumi Horse Archer
18 fielded
Largest army
47
First expansion
16:20
Age path
Inari OkamiClassical · Research start 4:04
FujinHeroic · Research start 8:35
OkuninushiMythic · Research start 17:28
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling35 wall build events
No post-game awards

GustavinhoJR816

Amaterasu · Yellow · Team 1
Loss 833 -11
EAPM
20.6
Favorite unit
Yari Spearman
35 fielded
Largest army
133
First expansion
9:16
Age path
MinakatatomiClassical · Research start 3:18
HachimanHeroic · Research start 13:49
TakemikazuchiMythic · Research start 23:17
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production133 military units
No post-game awards

fedee.caballero3

Odin · Green · Team 2
Win 962 +14
EAPM
29.0
Favorite unit
Jarl
70 fielded
Largest army
205
First expansion
12:14
Age path
FreyjaClassical · Research start 4:21
SkadiHeroic · Research start 13:58
TyrMythic · Research start 19:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling15 wall build events
Market economy1,600 total resource volume
Large army production205 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

lgjhon93

Bought

Food400

Sold

No sells

Total player market volume400

arbnknght

Bought

No buys

Sold

No sells

Total player market volume0

GustavinhoJR816

Bought

No buys

Sold

No sells

Total player market volume0

fedee.caballero3

Bought

No buys

Sold

Wood1,600
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lgjhon93

Army · 213

Units

Katapeltes52
Murmillo29
Turma28
Contarius26
Destroyer26
Cheiroballista23
Arcus16
Oracle9
Caladria4
Buildings 12 types
Wall35
Farm13
Manor11
Counter Barracks8
Military Barracks7
Armory3
Market3
Economic Guild2
Palace2
Sentry Tower2
Temple2
Town Center1
God powers 8 invoked
Gaia Forest4
Carnivora2
Traitor2

arbnknght

Army · 47

Units

Yumi Horse Archer18
Naginata Rider9
Daimyo7
Onmyoji6
Onna Musha5
Kitsune2
Buildings 14 types
Farm43
Wall35
House29
Shrine Japanese18
Watermill16
Dojo8
Mining Camp Japanese6
Market3
Stable Japanese3
Sentry Tower2
Armory1
Castle1
Temple1
Town Center1
God powers 6 invoked
New Moon3
Sacred Gate1
Smiting Gust1
Swampland1

GustavinhoJR816

Army · 133

Units

Yari Spearman35
Samurai33
Naginata Rider20
Shinobi15
Bushi7
Onna Musha6
Daimyo5
Tengu5
Yumi Archer5
Oyumi2
Buildings 14 types
Farm82
House24
Watermill7
Dojo6
Market4
Stable Japanese4
Guardhouse3
Mining Camp Japanese3
Shrine Japanese3
Town Center3
Castle2
Wall2
Armory1
Temple1
God powers 1 invoked
Shrine Of The Hunt1

fedee.caballero3

Army · 205

Units

Jarl70
Berserk44
Throwing Axeman42
Raiding Cavalry16
Hirdman12
Portable Ram9
Hersir7
Godi5
Buildings 11 types
Farm44
House17
Wall15
Longhouse11
Great Hall7
Ox Cart Building6
Town Center5
Armory2
Hill Fort2
Temple2
Market1
God powers 4 invoked
Fimbulwinter2
Frost1
Great Hunt1