Advanced match analysis
DaGrA.co vs ZigZag Doobski
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 30570
- Duration
- 29:56
- Patch
- 19.17020
- Played
- · 1 hour ago
Winner
DaGrA.co
Freyr · Elo 560 +19
29:56
Match length
Defeated
ZigZag Doobski
Kronos · Elo 592 -19
45.4% win probability
Pre-match · ZigZag Doobski favored · Upset
win probability 54.6%
Key momentsIn match order
DaGrA.co
Freyr · Blue- EAPM
- 35.4
- Favorite unit
- Hirdman 61 fielded
- Largest army
- 234
- First expansion
- 10:49
Age path
UllrClassical · Research start 5:23
AegirHeroic · Research start 9:19
HelMythic · Research start 18:45
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production234 military units
No post-game awards
ZigZag Doobski
Kronos · Red- EAPM
- 22.2
- Favorite unit
- Arcus 60 fielded
- Largest army
- 179
- First expansion
- 5:52
Age path
PrometheusClassical · Research start 3:11
HyperionHeroic · Research start 11:12
HeliosMythic · Research start 24:58
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy2,000 total resource volume
Large army production179 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
DaGrA.co
Bought
No buys
Sold
No sells
Total player market volume0
ZigZag Doobski
Bought
No buys
Sold
Total player market volume2,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.