Replay-derived match flow, timings, and composition.

Advanced match analysis

DaGrA.co vs ZigZag Doobski

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
30570
Duration
29:56
Patch
19.17020
Played
· 1 hour ago
Valley Of Kings map preview
MapValley Of Kings
Winner
DaGrA.co Freyr · Elo 560 +19
29:56 Match length
Defeated
ZigZag Doobski Kronos · Elo 592 -19
45.4% win probability Pre-match · ZigZag Doobski favored · Upset win probability 54.6%
Key momentsIn match order
First pressure
3:05 DaGrA.co Hersir trained
Fastest Classical
4:11* ZigZag Doobski Prometheus · estimated
First extra TC
5:52 ZigZag Doobski Town Center
Market timing
8:07 DaGrA.co Market
Fastest Heroic
10:34* DaGrA.co Aegir · estimated
Armory timing
10:46 ZigZag Doobski Armory
Fortress timing
14:43 ZigZag Doobski Palace
Fastest Mythic
20:45* DaGrA.co Hel · estimated

DaGrA.co

Freyr · Blue
Win 560 +19
EAPM
35.4
Favorite unit
Hirdman
61 fielded
Largest army
234
First expansion
10:49
Age path
UllrClassical · Research start 5:23
AegirHeroic · Research start 9:19
HelMythic · Research start 18:45
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Large army production234 military units
No post-game awards

ZigZag Doobski

Kronos · Red
Loss 592 -19
EAPM
22.2
Favorite unit
Arcus
60 fielded
Largest army
179
First expansion
5:52
Age path
PrometheusClassical · Research start 3:11
HyperionHeroic · Research start 11:12
HeliosMythic · Research start 24:58
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy2,000 total resource volume
Large army production179 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

DaGrA.co

Bought

No buys

Sold

No sells

Total player market volume0

ZigZag Doobski

Bought

No buys

Sold

Wood2,000
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DaGrA.co

Army · 234

Units

Hirdman61
Throwing Axeman43
Hersir29
Raiding Cavalry28
Ballista22
Jarl18
Godi13
Fire Giant6
Draugr3
Frost Giant3
Rock Giant3
Berserk2
Huskarl2
Portable Ram1
Buildings 12 types
Farm33
Wall21
House16
Longhouse7
Great Hall6
Hill Fort4
Ox Cart Building4
Sentry Tower4
Temple3
Town Center2
Armory1
Market1
God powers 1 invoked
Asgardian Bastion1

ZigZag Doobski

Army · 179

Units

Arcus60
Contarius30
Destroyer21
Cheiroballista17
Katapeltes16
Murmillo15
Fanatic11
Fire Siphon5
Oracle3
Promethean1
Buildings 12 types
Farm27
Military Barracks12
Wall12
Sentry Tower10
Counter Barracks8
Manor8
Palace4
Economic Guild3
Market3
Town Center3
Armory1
Temple1
God powers 7 invoked
Valor5
Chaos1
Vortex1