Replay-derived match flow, timings, and composition.

Advanced match analysis

CLOTZ vs Ulfsark Funkeiro

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
21240
Duration
31:53
Patch
19.17020
Played
· 1 hour ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
CLOTZ Fuxi · Elo 1382 -19
31:53 Match length
Winner
Ulfsark Funkeiro Thor · Elo 1351 +19
54.4% win probability Pre-match · CLOTZ favored · Upset win probability 45.6%
Key momentsIn match order
Armory timing
0:08 Ulfsark Funkeiro Dwarven Armory
Fastest Classical
3:59* CLOTZ Chiyou · estimated
First pressure
4:05 Ulfsark Funkeiro Hersir trained
Fastest Heroic
10:09* Ulfsark Funkeiro Skadi · estimated
Market timing
10:23 CLOTZ Market
Fortress timing
11:14 Ulfsark Funkeiro Hill Fort
First extra TC
13:04 Ulfsark Funkeiro Town Center
Fastest Mythic
14:14* Ulfsark Funkeiro Tyr · estimated

CLOTZ

Fuxi · Grey
Loss 1382 -19
EAPM
33.9
Favorite unit
Fire Archer
87 fielded
Largest army
292
First expansion
22:14
Age path
ChiyouClassical · Research start 2:59
GoumangHeroic · Research start 11:18
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy2,600 total resource volume
Large army production292 military units
No post-game awards

Ulfsark Funkeiro

Thor · Red
Win 1351 +19
EAPM
77.2
Favorite unit
Huskarl
118 fielded
Largest army
445
First expansion
13:04
Age path
FreyjaClassical · Research start 4:00
SkadiHeroic · Est. start 8:54
TyrMythic · Est. start 12:14
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Large army production445 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

CLOTZ

Bought

Food2,400
Wood200

Sold

No sells

Total player market volume2,600

Ulfsark Funkeiro

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CLOTZ

Army · 292

Units

Fire Archer87
Tiger Cavalry60
Pioneer39
Ge Halberdier29
Dao Swordsman20
White Horse Cavalry16
Wuzu Javelineer15
Nezha6
Qing Long6
Axe Cart5
Jiang Zi Ya3
Yang Jian3
Siege Crossbow2
Nezha Child1
Buildings 13 types
Farm21
House17
Wall14
Military Camp12
Silo12
Machine Workshop5
Sentry Tower3
Baolei2
Imperial Academy2
Temple2
Town Center2
Armory1
Market1
God powers 4 invoked
Forest Protection1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1

Ulfsark Funkeiro

Army · 445

Units

Huskarl118
Jarl71
Godi64
Ballista56
Throwing Axeman53
Fenris Wolf Brood22
Berserk16
Portable Ram14
Raiding Cavalry11
Frost Giant8
Hirdman6
Hersir5
Valkyrie1
Buildings 11 types
Farm94
House16
Wall16
Great Hall10
Longhouse9
Ox Cart Building9
Hill Fort6
Town Center3
Market2
Dwarven Armory1
Temple1
God powers 3 invoked
Dwarven Mine1
Fimbulwinter1
Frost1