Advanced match analysis
CLOTZ vs Ulfsark Funkeiro
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 21240
- Duration
- 31:53
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeated
CLOTZ
Fuxi · Elo 1382 -19
31:53
Match length
Winner
Ulfsark Funkeiro
Thor · Elo 1351 +19
54.4% win probability
Pre-match · CLOTZ favored · Upset
win probability 45.6%
Key momentsIn match order
CLOTZ
Fuxi · Grey- EAPM
- 33.9
- Favorite unit
- Fire Archer 87 fielded
- Largest army
- 292
- First expansion
- 22:14
Age path
ChiyouClassical · Research start 2:59
GoumangHeroic · Research start 11:18
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy2,600 total resource volume
Large army production292 military units
No post-game awards
Ulfsark Funkeiro
Thor · Red- EAPM
- 77.2
- Favorite unit
- Huskarl 118 fielded
- Largest army
- 445
- First expansion
- 13:04
Age path
FreyjaClassical · Research start 4:00
SkadiHeroic · Est. start 8:54
TyrMythic · Est. start 12:14
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling16 wall build events
Large army production445 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,600 total volume›
CLOTZ
Bought
Sold
No sells
Total player market volume2,600
Ulfsark Funkeiro
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.