Advanced match analysis
Hacker25Pro vs CAT
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 7332
- Duration
- 29:01
- Patch
- 19.17020
- Played
- · 1 hour ago
Winner
Hacker25Pro
Poseidon · Elo 926 +16
29:01
Match length
Defeated
CAT
Odin · Elo 897 -16
54.2% win probability
Pre-match · Hacker25Pro favored
win probability 45.8%
Key momentsIn match order
Hacker25Pro
Poseidon · Blue- EAPM
- 32.0
- Favorite unit
- Hoplite 65 fielded
- Largest army
- 209
- First expansion
- 8:14
Age path
HermesClassical · Research start 4:13
AphroditeHeroic · Research start 15:34
ArtemisMythic · Research start 25:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy3,200 total resource volume
Large army production209 military units
No post-game awards
CAT
Odin · Red- EAPM
- 24.1
- Favorite unit
- Raiding Cavalry 36 fielded
- Largest army
- 138
- First expansion
- 9:34
Age path
HeimdallClassical · Est. start 3:07
NjordHeroic · Est. start 11:10
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production138 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,200 total volume›
Hacker25Pro
Bought
Sold
Total player market volume3,200
CAT
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.