Replay-derived match flow, timings, and composition.

Advanced match analysis

Hacker25Pro vs CAT

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
7332
Duration
29:01
Patch
19.17020
Played
· 1 hour ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Hacker25Pro Poseidon · Elo 926 +16
29:01 Match length
Defeated
CAT Odin · Elo 897 -16
54.2% win probability Pre-match · Hacker25Pro favored win probability 45.8%
Key momentsIn match order
First pressure
3:49 CAT Hersir trained
Fastest Classical
4:07* CAT Heimdall · estimated
Armory timing
5:56 CAT Armory
First extra TC
8:14 Hacker25Pro Town Center
Fastest Heroic
12:25* CAT Njord · estimated
Fortress timing
12:35 CAT Hill Fort
Market timing
14:51 Hacker25Pro Market
Fastest Mythic
27:11* Hacker25Pro Artemis · estimated

Hacker25Pro

Poseidon · Blue
Win 926 +16
EAPM
32.0
Favorite unit
Hoplite
65 fielded
Largest army
209
First expansion
8:14
Age path
HermesClassical · Research start 4:13
AphroditeHeroic · Research start 15:34
ArtemisMythic · Research start 25:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy3,200 total resource volume
Large army production209 military units
No post-game awards

CAT

Odin · Red
Loss 897 -16
EAPM
24.1
Favorite unit
Raiding Cavalry
36 fielded
Largest army
138
First expansion
9:34
Age path
HeimdallClassical · Est. start 3:07
NjordHeroic · Est. start 11:10
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production138 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,200 total volume

Hacker25Pro

Bought

Food700
Wood200

Sold

Food1,100
Wood1,200
Total player market volume3,200

CAT

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hacker25Pro

Army · 209

Units

Hoplite65
Hypaspist49
Hippeus23
Toxotes21
Prodromos18
Petrobolos12
Hetairos9
Theseus5
Atalanta3
Helepolis2
Hippolyta1
Polyphemus1
Buildings 14 types
Farm41
House28
Stable12
Storehouse11
Fortress7
Military Academy6
Sentry Tower5
Wall5
Archery Range3
Granary3
Town Center3
Temple2
Armory1
Market1
God powers 5 invoked
Curse2
Cease Fire1
Earthquake1
Lure1

CAT

Army · 138

Units

Raiding Cavalry36
Hersir20
Throwing Axeman18
Godi14
Hirdman14
Einheri11
Portable Ram10
Berserk7
Huskarl7
Mountain Giant1
Buildings 9 types
Farm42
House18
Great Hall8
Longhouse8
Hill Fort6
Ox Cart Building6
Temple3
Town Center2
Armory1
God powers 3 invoked
Great Hunt2
Walking Woods1