Advanced match analysis
wawamol + ZNJ leo18 + 2221 vs AltVoltG + Bipo + Cubito
- Queue
- Ranked 3v3 Supremacy
- Map
- Tundra
- Map Seed
- 3483
- Duration
- 18:47
- Patch
- 19.17020
- Played
- · 1 hour ago
Victory
Team Elo 1059
wawamol
Demeter · Elo 1097 +1
ZNJ leo18
Hades · Elo 929 +4
2221
Thor · Elo 1152 +1
18:47
Match length
Defeat
Team Elo 569
AltVoltG
Nuwa · Elo 597 -4
Bipo
Zeus · Elo 542 -2
Cubito
Loki · Elo 567 -2
94.4% win probability
Pre-match · wawamol + ZNJ leo18 + 2221 favored
win probability 5.6%
Key momentsIn match order
wawamol
Demeter · Blue · Team 1- EAPM
- 34.7
- Favorite unit
- Toxotes 23 fielded
- Largest army
- 64
- First expansion
- 5:26
Age path
PanClassical · Research start 3:39
HestiaHeroic · Research start 10:37
HeraMythic · Research start 16:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
AltVoltG
Nuwa · Red · Team 2- EAPM
- 21.1
- Favorite unit
- Ge Halberdier 13 fielded
- Largest army
- 30
- First expansion
- —
Age path
HoutuClassical · Research start 3:50
GoumangHeroic · Research start 7:59
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards
ZNJ leo18
Hades · Yellow · Team 1- EAPM
- 30.1
- Favorite unit
- Toxotes 62 fielded
- Largest army
- 70
- First expansion
- 7:48
Age path
AthenaClassical · Research start 3:11
ApolloHeroic · Research start 11:20
ArtemisMythic · Est. start 16:43
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
Bipo
Zeus · Green · Team 2- EAPM
- 14.9
- Favorite unit
- Hippeus 26 fielded
- Largest army
- 37
- First expansion
- —
Age path
AthenaClassical · Research start 5:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
2221
Thor · Cyan · Team 1- EAPM
- 29.0
- Favorite unit
- Hersir 18 fielded
- Largest army
- 73
- First expansion
- 11:45
Age path
FreyjaClassical · Est. start 2:56
SkadiHeroic · Est. start 9:36
TyrMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
Cubito
Loki · Pink · Team 2- EAPM
- 35.2
- Favorite unit
- Throwing Axeman 13 fielded
- Largest army
- 42
- First expansion
- 10:59
Age path
HeimdallClassical · Est. start 3:36
BragiHeroic · Est. start 9:10
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
wawamol
Army · 64Units
Buildings ›11 types
God powers ›2 invoked
AltVoltG
Army · 30Units
Buildings ›8 types
God powers ›1 invoked
ZNJ leo18
Army · 70Units
Buildings ›9 types
God powers ›2 invoked
Bipo
Army · 37Units
Buildings ›7 types
God powers ›None invoked
No god powers recorded.
2221
Army · 73Units
Buildings ›10 types
God powers ›None invoked
No god powers recorded.