Replay-derived match flow, timings, and composition.

Advanced match analysis

wawamol + ZNJ leo18 + 2221 vs AltVoltG + Bipo + Cubito

Queue
Ranked 3v3 Supremacy
Map
Tundra
Map Seed
3483
Duration
18:47
Patch
19.17020
Played
· 1 hour ago
Tundra map preview
MapTundra
Victory Team Elo 1059
wawamol Demeter · Elo 1097 +1
ZNJ leo18 Hades · Elo 929 +4
2221 Thor · Elo 1152 +1
18:47 Match length
Defeat Team Elo 569
AltVoltG Nuwa · Elo 597 -4
Bipo Zeus · Elo 542 -2
Cubito Loki · Elo 567 -2
94.4% win probability Pre-match · wawamol + ZNJ leo18 + 2221 favored win probability 5.6%
Key momentsIn match order
First pressure
3:19 Cubito Hersir trained
Fastest Classical
3:56* 2221 Freyja · estimated
First extra TC
5:26 wawamol Town Center
Armory timing
7:23 AltVoltG Armory
Market timing
7:40 Cubito Market
Fastest Heroic
9:14* AltVoltG Goumang · estimated
Fortress timing
12:00 wawamol Fortress
Fastest Mythic
18:29* wawamol Hera · estimated

wawamol

Demeter · Blue · Team 1
Win 1097 +1
EAPM
34.7
Favorite unit
Toxotes
23 fielded
Largest army
64
First expansion
5:26
Age path
PanClassical · Research start 3:39
HestiaHeroic · Research start 10:37
HeraMythic · Research start 16:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

AltVoltG

Nuwa · Red · Team 2
Loss 597 -4
EAPM
21.1
Favorite unit
Ge Halberdier
13 fielded
Largest army
30
First expansion
—
Age path
HoutuClassical · Research start 3:50
GoumangHeroic · Research start 7:59
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards

ZNJ leo18

Hades · Yellow · Team 1
Win 929 +4
EAPM
30.1
Favorite unit
Toxotes
62 fielded
Largest army
70
First expansion
7:48
Age path
AthenaClassical · Research start 3:11
ApolloHeroic · Research start 11:20
ArtemisMythic · Est. start 16:43
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Bipo

Zeus · Green · Team 2
Loss 542 -2
EAPM
14.9
Favorite unit
Hippeus
26 fielded
Largest army
37
First expansion
—
Age path
AthenaClassical · Research start 5:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

2221

Thor · Cyan · Team 1
Win 1152 +1
EAPM
29.0
Favorite unit
Hersir
18 fielded
Largest army
73
First expansion
11:45
Age path
FreyjaClassical · Est. start 2:56
SkadiHeroic · Est. start 9:36
TyrMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Cubito

Loki · Pink · Team 2
Loss 567 -2
EAPM
35.2
Favorite unit
Throwing Axeman
13 fielded
Largest army
42
First expansion
10:59
Age path
HeimdallClassical · Est. start 3:36
BragiHeroic · Est. start 9:10
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

wawamol

Army · 64

Units

Toxotes23
Hypaspist12
Peltast11
Hoplite8
Petrobolos6
Iolaus2
Icarus1
Orpheus1
Buildings 11 types
Farm16
House16
Storehouse13
Granary4
Archery Range2
Fortress2
Military Academy2
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1

AltVoltG

Army · 30

Units

Ge Halberdier13
Dao Swordsman7
Fire Archer5
Chu Ko Nu3
Siege Crossbow2
Buildings 8 types
House9
Farm7
Silo4
Military Camp2
Armory1
Imperial Academy1
Machine Workshop1
Temple1
God powers 1 invoked
Forest Protection1

ZNJ leo18

Army · 70

Units

Toxotes62
Minotaur5
Achilles1
Ajax1
Chiron1
Buildings 9 types
House16
Farm8
Granary6
Storehouse6
Archery Range5
Fortress3
Town Center2
Armory1
Temple1
God powers 2 invoked
Restoration1
Sentinel1

Bipo

Army · 37

Units

Hippeus26
Toxotes11
Buildings 7 types
House11
Farm6
Archery Range4
Stable4
Storehouse3
Granary2
Temple1
God powers None invoked

No god powers recorded.

2221

Army · 73

Units

Hersir18
Throwing Axeman13
Berserk10
Raiding Cavalry10
Jarl8
Godi7
Hirdman2
Huskarl2
Portable Ram2
Valkyrie1
Buildings 10 types
House18
Longhouse4
Great Hall3
Ox Cart Building3
Farm2
Town Center2
Dwarven Armory1
Hill Fort1
Market1
Temple1
God powers None invoked

No god powers recorded.

Cubito

Army · 42

Units

Throwing Axeman13
Hersir9
Berserk5
Raiding Cavalry5
Godi3
Portable Ram3
Huskarl2
Einheri1
Jarl1
Buildings 10 types
Farm14
House11
Great Hall3
Longhouse3
Ox Cart Building2
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1