Replay-derived match flow, timings, and composition.

Advanced match analysis

ender vs Persefone1997

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
19224
Duration
18:25
Patch
19.17020
Played
· 1 hour ago
Nile Shallows map preview
MapNile Shallows
Winner
ender Loki · Elo 1032 +14
18:25 Match length
Defeated
Persefone1997 Thor · Elo 963 -14
59.8% win probability Pre-match · ender favored win probability 40.2%
Key momentsIn match order
Fastest Classical
3:52* ender Forseti · estimated
First pressure
3:59 ender Hersir trained
Armory timing
5:35 Persefone1997 Dwarven Armory
Fastest Heroic
10:54* ender Bragi · estimated
Fortress timing
11:59 ender Hill Fort
First extra TC
14:20 ender Town Center

ender

Loki · Blue
Win 1032 +14
EAPM
47.6
Favorite unit
Raiding Cavalry
24 fielded
Largest army
77
First expansion
14:20
Age path
ForsetiClassical · Research start 2:52
BragiHeroic · Research start 9:39
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Persefone1997

Thor · Red
Loss 963 -14
EAPM
21.2
Favorite unit
Hersir
19 fielded
Largest army
66
First expansion
—
Age path
FreyjaClassical · Research start 3:36
SkadiHeroic · Research start 11:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ender

Army · 77

Units

Raiding Cavalry24
Throwing Axeman22
Hersir13
Jarl5
Berserk4
Portable Ram3
Troll3
Godi2
Battle Boar1
Buildings 8 types
House16
Longhouse4
Armory2
Great Hall2
Hill Fort2
Ox Cart Building2
Temple2
Town Center1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1

Persefone1997

Army · 66

Units

Hersir19
Throwing Axeman17
Hirdman10
Huskarl10
Valkyrie4
Berserk3
Portable Ram3
Buildings 9 types
House27
Farm16
Wall5
Ox Cart Building2
Dwarven Armory1
Great Hall1
Hill Fort1
Longhouse1
Temple1
God powers 3 invoked
Dwarven Mine1
Forest Fire1
Frost1