Replay-derived match flow, timings, and composition.

Advanced match analysis

www.twitch.tv/poneksterrts vs Duckz

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
18643
Duration
24:41
Patch
19.17020
Played
· 1 hour ago
Anatolia map preview
MapAnatolia
Winner
www.twitch.tv/poneksterrts Kronos · Elo 1077 +16
24:41 Match length
Defeated
Duckz Freyr · Elo 1039 -16
55.4% win probability Pre-match · www.twitch.tv/poneksterrts favored win probability 44.6%
Key momentsIn match order
First pressure
3:42 Duckz Hersir trained
Fastest Classical
4:58* www.twitch.tv/poneksterrts Prometheus · estimated
Armory timing
12:42 www.twitch.tv/poneksterrts Armory
Fastest Heroic
16:44* www.twitch.tv/poneksterrts Hyperion · estimated
Market timing
19:15 www.twitch.tv/poneksterrts Market
First extra TC
21:23 www.twitch.tv/poneksterrts Town Center
Fortress timing
21:42 www.twitch.tv/poneksterrts Palace
Win 1077 +16
EAPM
56.9
Favorite unit
Contarius
35 fielded
Largest army
172
First expansion
21:23
Age path
PrometheusClassical · Research start 3:58
HyperionHeroic · Est. start 15:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Water commitment5 dock build events
Market economy300 total resource volume
Large army production172 military units
No post-game awards

Duckz

Freyr · Red
Loss 1039 -16
EAPM
37.0
Favorite unit
Throwing Axeman
64 fielded
Largest army
123
First expansion
—
Age path
FreyjaClassical · Research start 4:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment4 dock build events
Large army production123 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

www.twitch.tv/poneksterrts

Bought

Food300

Sold

No sells

Total player market volume300

Duckz

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

www.twitch.tv/poneksterrts

Army · 172

Units

Contarius35
Murmillo32
Katapeltes31
Arcus20
Turma15
Cheiroballista10
Fire Ship7
Promethean7
Siege Bireme7
Oracle5
Bireme2
Transport Ship Atlantean1
Buildings 11 types
Wall15
Manor8
Military Barracks6
Dock5
Counter Barracks3
Town Center3
Economic Guild2
Palace2
Temple2
Armory1
Market1
God powers 10 invoked
Valor8
Chaos1
Deconstruction1

Duckz

Army · 123

Units

Throwing Axeman64
Hersir24
Raiding Cavalry8
Longboat7
Valkyrie7
Dreki6
Berserk5
Dragon Ship2
Buildings 8 types
House26
Ox Cart Building8
Longhouse5
Dock4
Armory1
Great Hall1
Market1
Temple1
God powers 1 invoked
Gullinbursti1