Replay-derived match flow, timings, and composition.

Advanced match analysis

Cpudemon vs 洪荒耗神

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
21275
Duration
19:44
Patch
19.17020
Played
· 1 hour ago
Ghost Lake map preview
MapGhost Lake
Defeated
Cpudemon Thor · Elo 1412 -12
19:44 Match length
Winner
洪荒耗神 Shennong · Elo 1517 +12
35.3% win probability Pre-match · 洪荒耗神 favored win probability 64.7%
Key momentsIn match order
Armory timing
0:09 Cpudemon Dwarven Armory
First pressure
3:43 Cpudemon Hersir trained
Fastest Classical
4:10* 洪荒耗神 Houtu · estimated
First extra TC
4:57 洪荒耗神 Town Center
Fastest Heroic
11:51* 洪荒耗神 Nuba · estimated
Fortress timing
13:26 Cpudemon Hill Fort
Market timing
19:39 洪荒耗神 Market

Cpudemon

Thor · Blue
Loss 1412 -12
EAPM
45.2
Favorite unit
Huskarl
74 fielded
Largest army
170
First expansion
6:29
Age path
ForsetiClassical · Est. start 3:28
BragiHeroic · Est. start 10:41
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production170 military units
No post-game awards

洪荒耗神

Shennong · Red
Win 1517 +12
EAPM
68.2
Favorite unit
Dao Swordsman
66 fielded
Largest army
243
First expansion
4:57
Age path
HoutuClassical · Research start 3:10
NubaHeroic · Est. start 10:36
ZhurongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling43 wall build events
Large army production243 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cpudemon

Army · 170

Units

Huskarl74
Throwing Axeman24
Godi17
Jarl16
Raiding Cavalry14
Hersir12
Troll10
Portable Ram3
Buildings 10 types
House41
Farm12
Hill Fort6
Longhouse5
Great Hall4
Ox Cart Building4
Wall3
Town Center2
Dwarven Armory1
Temple1
God powers 3 invoked
Healing Spring2
Flaming Weapons1

洪荒耗神

Army · 243

Units

Dao Swordsman66
Chu Ko Nu60
Fire Archer42
Ge Halberdier25
Pioneer17
White Horse Cavalry16
Siege Crossbow15
Jiang Zi Ya2
Buildings 12 types
Wall43
Military Camp23
House20
Farm18
Silo16
Machine Workshop6
Baolei3
Imperial Academy3
Market2
Town Center2
Armory1
Temple1
God powers 4 invoked
Prosperous Seeds2
Drought Land1
Earth Wall1