Advanced match analysis
Cpudemon vs 洪荒耗神
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 21275
- Duration
- 19:44
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeated
Cpudemon
Thor · Elo 1412 -12
19:44
Match length
Winner
洪荒耗神
Shennong · Elo 1517 +12
35.3% win probability
Pre-match · 洪荒耗神 favored
win probability 64.7%
Key momentsIn match order
Cpudemon
Thor · Blue- EAPM
- 45.2
- Favorite unit
- Huskarl 74 fielded
- Largest army
- 170
- First expansion
- 6:29
Age path
ForsetiClassical · Est. start 3:28
BragiHeroic · Est. start 10:41
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production170 military units
No post-game awards
洪荒耗神
Shennong · Red- EAPM
- 68.2
- Favorite unit
- Dao Swordsman 66 fielded
- Largest army
- 243
- First expansion
- 4:57
Age path
HoutuClassical · Research start 3:10
NubaHeroic · Est. start 10:36
ZhurongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling43 wall build events
Large army production243 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.