Replay-derived match flow, timings, and composition.

Advanced match analysis

King Roar vs CanadianZoose

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
16257
Duration
21:26
Patch
19.17020
Played
· 16 hours ago
Alfheim map preview
MapAlfheim
Winner
King Roar Ra · Elo 1146 +13
21:26 Match length
Defeated
CanadianZoose Zeus · Elo 1065 -13
61.5% win probability Pre-match · King Roar favored win probability 38.5%
Key momentsIn match order
Fastest Classical
3:40* CanadianZoose Hermes · estimated
First pressure
4:10 CanadianZoose Archery Range
Armory timing
5:58 King Roar Armory
Fastest Heroic
8:43* King Roar Sekhmet · estimated
Fortress timing
9:45 King Roar Migdol Stronghold
Market timing
9:57 CanadianZoose Market
First extra TC
12:01 King Roar Town Center
Fastest Mythic
15:23* King Roar Horus · estimated

King Roar

Ra · Yellow
Win 1146 +13
EAPM
41.0
Favorite unit
Chariot Archer
25 fielded
Largest army
51
First expansion
12:01
Age path
BastClassical · Est. start 3:57
SekhmetHeroic · Est. start 7:28
HorusMythic · Est. start 13:23
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling10 wall build events
No post-game awards

CanadianZoose

Zeus · Red
Loss 1065 -13
EAPM
46.0
Favorite unit
Peltast
19 fielded
Largest army
67
First expansion
16:53
Age path
HermesClassical · Research start 2:40
ApolloHeroic · Research start 10:36
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
Market economy400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

King Roar

Bought

No buys

Sold

No sells

Total player market volume0

CanadianZoose

Bought

Wood200

Sold

Wood200
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

King Roar

Army · 51

Units

Chariot Archer25
Sphinx17
War Elephant7
Avenger2
Buildings 16 types
Farm22
Obelisk17
House16
Wall10
Granary6
Mining Camp4
Migdol Stronghold2
Temple2
Armory1
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers 4 invoked
Citadel1
Eclipse1
Rain1
Tornado1

CanadianZoose

Army · 67

Units

Peltast19
Hoplite16
Prodromos14
Toxotes7
Centaur5
Heracles2
Jason2
Manticore1
Odysseus1
Buildings 13 types
House15
Granary7
Storehouse6
Wall6
Stable4
Archery Range2
Armory2
Fortress2
Temple2
Farm1
Market1
Military Academy1
Town Center1
God powers 4 invoked
Bolt2
Cease Fire1
Underworld Passage1