Replay-derived match flow, timings, and composition.

Advanced match analysis

bigKO vs Tao Pai Pai

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
12369
Duration
19:48
Patch
19.17020
Played
· 16 hours ago
Yellow River map preview
MapYellow River
Defeated
bigKO Ra · Elo 1428 -11
19:48 Match length
Winner
Tao Pai Pai Zeus · Elo 1573 +11
30.3% win probability Pre-match · Tao Pai Pai favored win probability 69.7%
Key momentsIn match order
Fastest Classical
3:52* Tao Pai Pai Athena · estimated
First extra TC
4:05 Tao Pai Pai Town Center
First pressure
5:21 bigKO Barracks
Armory timing
5:28 bigKO Armory
Fastest Heroic
11:33* bigKO Sobek · estimated
Fortress timing
12:06 bigKO Migdol Stronghold
Market timing
16:59 bigKO Market

bigKO

Ra · Blue
Loss 1428 -11
EAPM
48.2
Favorite unit
Axeman
39 fielded
Largest army
128
First expansion
—
Age path
PtahClassical · Research start 3:47
SobekHeroic · Research start 10:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,600 total resource volume
Large army production128 military units
No post-game awards

Tao Pai Pai

Zeus · Red
Win 1573 +11
EAPM
52.6
Favorite unit
Hoplite
64 fielded
Largest army
147
First expansion
4:05
Age path
AthenaClassical · Est. start 2:52
ApolloHeroic · Est. start 11:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production147 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

bigKO

Bought

No buys

Sold

Food1,500
Wood100
Total player market volume1,600

Tao Pai Pai

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

bigKO

Army · 128

Units

Axeman39
Slinger28
Spearman27
War Elephant15
Petsuchos7
Siege Tower6
Chariot Archer3
Wadjet3
Buildings 14 types
House19
Farm15
Barracks6
Granary5
Mining Camp3
Obelisk2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Locust Swarm1
Rain1
Shifting Sands1

Tao Pai Pai

Army · 147

Units

Hoplite64
Toxotes53
Peltast15
Petrobolos6
Jason4
Heracles3
Hypaspist1
Odysseus1
Buildings 10 types
Farm27
House16
Storehouse11
Granary8
Military Academy5
Archery Range3
Temple2
Town Center2
Armory1
Fortress1
God powers 3 invoked
Bolt1
Restoration1
Underworld Passage1