Replay-derived match flow, timings, and composition.

Advanced match analysis

OhnePixel + ZNJ leo18 + 2221 vs NoobMaster + Aquiles^ + Pakato19

Queue
Ranked 3v3 Supremacy
Map
Giza
Map Seed
11229
Duration
20:03
Patch
19.17020
Played
· 16 hours ago
Giza map preview
MapGiza
Defeat Team Elo 1033
OhnePixel Zeus · Elo 1022 -12
ZNJ leo18 Gaia · Elo 925 -8
2221 Zeus · Elo 1151 -19
20:03 Match length
Victory Team Elo 1131
NoobMaster Poseidon · Elo 1111 +14
Aquiles^ Loki · Elo 1151 +12
Pakato19 Gaia · Elo 1130 +13
36.3% win probability Pre-match · NoobMaster + Aquiles^ + Pakato19 favored win probability 63.7%
Key momentsIn match order
First pressure
3:44 Aquiles^ Hersir trained
Fastest Classical
3:51* 2221 Athena · estimated
First extra TC
4:21 Pakato19 Town Center
Armory timing
6:45 OhnePixel Armory
Market timing
7:13 2221 Market
Fastest Heroic
9:26* OhnePixel Dionysus · estimated
Fortress timing
10:15 OhnePixel Fortress
Fastest Mythic
19:07* Pakato19 Atlas · estimated

OhnePixel

Zeus · Blue · Team 1
Loss 1022 -12
EAPM
80.2
Favorite unit
Hoplite
65 fielded
Largest army
178
First expansion
4:58
Age path
HermesClassical · Research start 3:03
DionysusHeroic · Research start 8:11
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Large army production178 military units
No post-game awards

NoobMaster

Poseidon · Red · Team 2
Win 1111 +14
EAPM
34.3
Favorite unit
Hippeus
60 fielded
Largest army
114
First expansion
11:00
Age path
HermesClassical · Research start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production114 military units
No post-game awards

ZNJ leo18

Gaia · Yellow · Team 1
Loss 925 -8
EAPM
0.0
Favorite unit
—
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Aquiles^

Loki · Green · Team 2
Win 1151 +12
EAPM
38.3
Favorite unit
Hersir
54 fielded
Largest army
66
First expansion
7:25
Age path
ForsetiClassical · Est. start 3:51
BragiHeroic · Est. start 10:27
TyrMythic · Est. start 17:07
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy700 total resource volume
No post-game awards

2221

Zeus · Cyan · Team 1
Loss 1151 -19
EAPM
28.4
Favorite unit
Hoplite
54 fielded
Largest army
122
First expansion
5:34
Age path
AthenaClassical · Est. start 2:51
DionysusHeroic · Est. start 12:30
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy2,400 total resource volume
Large army production122 military units
No post-game awards

Pakato19

Gaia · Pink · Team 2
Win 1130 +13
EAPM
25.0
Favorite unit
Contarius
68 fielded
Largest army
141
First expansion
4:21
Age path
OceanusClassical · Est. start 3:02
TheiaHeroic · Est. start 8:55
AtlasMythic · Est. start 17:07
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling9 wall build events
Market economy1,200 total resource volume
Large army production141 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,300 total volume

OhnePixel

Bought

No buys

Sold

No sells

Total player market volume0

NoobMaster

Bought

No buys

Sold

No sells

Total player market volume0

ZNJ leo18

Bought

No buys

Sold

No sells

Total player market volume0

Aquiles^

Bought

Food700

Sold

No sells

Total player market volume700

2221

Bought

Food600

Sold

Food400
Wood1,400
Total player market volume2,400

Pakato19

Bought

Food800

Sold

Wood400
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OhnePixel

Army · 178

Units

Hoplite65
Hypaspist47
Toxotes38
Peltast13
Jason7
Heracles4
Petrobolos3
Odysseus1
Buildings 11 types
Farm25
House18
Wall9
Storehouse6
Granary5
Military Academy4
Archery Range2
Fortress2
Armory1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Cease Fire1

NoobMaster

Army · 114

Units

Hippeus60
Hoplite42
Centaur4
Atalanta3
Toxotes3
Theseus2
Buildings 11 types
House26
Farm21
Military Academy6
Granary5
Stable5
Storehouse5
Archery Range3
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Cease Fire2
Lure2

ZNJ leo18

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

Aquiles^

Army · 66

Units

Hersir54
Battle Boar6
Raiding Cavalry5
Troll1
Buildings 10 types
Farm30
House13
Ox Cart Building5
Longhouse4
Great Hall3
Town Center2
Armory1
Hill Fort1
Market1
Temple1
God powers 3 invoked
Fimbulwinter1
Flaming Weapons1
Healing Spring1

2221

Army · 122

Units

Hoplite54
Toxotes41
Hypaspist11
Peltast4
Petrobolos4
Heracles3
Jason3
Minotaur1
Odysseus1
Buildings 12 types
House19
Farm13
Storehouse4
Archery Range2
Granary2
Military Academy2
Armory1
Fortress1
Market1
Temple1
Town Center1
Village Center1
God powers 2 invoked
Bolt1
Restoration1

Pakato19

Army · 141

Units

Contarius68
Arcus40
Dryad18
Destroyer7
Caladria4
Murmillo3
Stymphalian Bird1
Buildings 10 types
Farm17
Manor9
Military Barracks9
Wall9
Town Center4
Palace2
Armory1
Economic Guild1
Market1
Temple1
God powers 7 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2
Implode1