Advanced match analysis
Chubbs4U + sephirawk vs Gribodemon + Longsh0t--->
- Queue
- Ranked 2v2 Supremacy
- Map
- Savannah
- Map Seed
- 30761
- Duration
- 11:32
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeat
Team Elo 871
Chubbs4U
Hades · Elo 914 -12
sephirawk
Amaterasu · Elo 828 -8
11:32
Match length
Victory
Team Elo 1032
Gribodemon
Zeus · Elo 1033 +10
Longsh0t--->
Demeter · Elo 1032 +10
28.4% win probability
Pre-match · Gribodemon + Longsh0t---> favored
win probability 71.6%
Key momentsIn match order
Chubbs4U
Hades · Blue · Team 1- EAPM
- 22.5
- Favorite unit
- Toxotes 11 fielded
- Largest army
- 23
- First expansion
- —
Age path
AresClassical · Research start 3:23
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Gribodemon
Zeus · Red · Team 2- EAPM
- 26.3
- Favorite unit
- Hoplite 10 fielded
- Largest army
- 18
- First expansion
- —
Age path
AthenaClassical · Research start 3:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
sephirawk
Amaterasu · Yellow · Team 1- EAPM
- 14.6
- Favorite unit
- Onna Musha 19 fielded
- Largest army
- 27
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards
Longsh0t--->
Demeter · Cyan · Team 2- EAPM
- 26.6
- Favorite unit
- Toxotes 28 fielded
- Largest army
- 37
- First expansion
- —
Age path
AresClassical · Research start 3:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.