Replay-derived match flow, timings, and composition.

Advanced match analysis

Chubbs4U + sephirawk vs Gribodemon + Longsh0t--->

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
30761
Duration
11:32
Patch
19.17020
Played
· 16 hours ago
Savannah map preview
MapSavannah
Defeat Team Elo 871
Chubbs4U Hades · Elo 914 -12
sephirawk Amaterasu · Elo 828 -8
11:32 Match length
Victory Team Elo 1032
Gribodemon Zeus · Elo 1033 +10
Longsh0t---> Demeter · Elo 1032 +10
28.4% win probability Pre-match · Gribodemon + Longsh0t---> favored win probability 71.6%
Key momentsIn match order
Fastest Classical
4:23* Chubbs4U Ares · estimated
First pressure
4:29 Chubbs4U Military Academy
Armory timing
6:44 Chubbs4U Armory

Chubbs4U

Hades · Blue · Team 1
Loss 914 -12
EAPM
22.5
Favorite unit
Toxotes
11 fielded
Largest army
23
First expansion
—
Age path
AresClassical · Research start 3:23
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Gribodemon

Zeus · Red · Team 2
Win 1033 +10
EAPM
26.3
Favorite unit
Hoplite
10 fielded
Largest army
18
First expansion
—
Age path
AthenaClassical · Research start 3:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

sephirawk

Amaterasu · Yellow · Team 1
Loss 828 -8
EAPM
14.6
Favorite unit
Onna Musha
19 fielded
Largest army
27
First expansion
—
Age path
MinakatatomiClassical · Research start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards

Longsh0t--->

Demeter · Cyan · Team 2
Win 1032 +10
EAPM
26.6
Favorite unit
Toxotes
28 fielded
Largest army
37
First expansion
—
Age path
AresClassical · Research start 3:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chubbs4U

Army · 23

Units

Toxotes11
Hoplite9
Cyclops2
Ajax1
Buildings 8 types
House8
Farm7
Storehouse4
Granary3
Archery Range2
Military Academy2
Armory1
Temple1
God powers 1 invoked
Sentinel1

Gribodemon

Army · 18

Units

Hoplite10
Minotaur6
Heracles1
Jason1
Buildings 6 types
House6
Granary2
Military Academy2
Storehouse2
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1

sephirawk

Army · 27

Units

Onna Musha19
Samurai8
Buildings 7 types
House8
Dojo4
Watermill4
Shrine Japanese2
Armory1
Mining Camp Japanese1
Temple1
God powers 3 invoked
Solar Shield2
Shrine Of The Hunt1

Longsh0t--->

Army · 37

Units

Toxotes28
Cyclops7
Iolaus1
Orpheus1
Buildings 5 types
House12
Granary5
Archery Range2
Storehouse1
Temple1
God powers 1 invoked
Wither1