Replay-derived match flow, timings, and composition.

Advanced match analysis

fishershieldsy vs tocamcr

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
562
Duration
26:20
Patch
19.17020
Played
· 16 hours ago
Giza map preview
MapGiza
Defeated
fishershieldsy Isis · Elo 592 -13
26:20 Match length
Winner
tocamcr Poseidon · Elo 674 +13
38.4% win probability Pre-match · tocamcr favored win probability 61.6%
Key momentsIn match order
Fastest Classical
4:39* fishershieldsy Bast · estimated
First extra TC
5:11 tocamcr Town Center
First pressure
6:48 fishershieldsy Barracks
Market timing
8:36 tocamcr Market
Armory timing
8:38 tocamcr Armory
Fastest Heroic
13:17* fishershieldsy Sobek · estimated
Fortress timing
16:33 tocamcr Fortress
Fastest Mythic
20:34* tocamcr Hephaestus · estimated

fishershieldsy

Isis · Blue
Loss 592 -13
EAPM
29.8
Favorite unit
Axeman
40 fielded
Largest army
174
First expansion
6:40
Age path
BastClassical · Research start 3:39
SobekHeroic · Research start 12:02
ThothMythic · Research start 20:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Large army production174 military units
No post-game awards

tocamcr

Poseidon · Red
Win 674 +13
EAPM
12.8
Favorite unit
Hippeus
18 fielded
Largest army
130
First expansion
5:11
Age path
AresClassical · Research start 4:03
DionysusHeroic · Research start 13:06
HephaestusMythic · Research start 18:34
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production130 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fishershieldsy

Army · 174

Units

Axeman40
Chariot Archer29
War Elephant28
Spearman26
Slinger25
Camel Rider18
Petsuchos5
Sphinx3
Buildings 18 types
Farm48
House17
Wall14
Barracks8
Obelisk7
Migdol Stronghold6
Mining Camp6
Granary3
Lumber Camp3
Market3
Town Center2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Prosperity2
Eclipse1
Meteor1

tocamcr

Army · 130

Units

Hippeus18
Toxotes17
Cyclops13
Helepolis13
Hoplite13
Peltast10
Hypaspist9
Prodromos9
Hydra8
Colossus5
Petrobolos5
Hetairos3
Atalanta2
Polyphemus2
Theseus2
Hippolyta1
Buildings 12 types
Farm25
House16
Storehouse8
Fortress3
Archery Range2
Military Academy2
Stable2
Temple2
Town Center2
Armory1
Granary1
Market1
God powers 3 invoked
Bronze1
Lure1
Plenty Vault1