Replay-derived match flow, timings, and composition.

Advanced match analysis

Ulfsark Funkeiro vs CLOTZ

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
682
Duration
18:20
Patch
19.17020
Played
· 16 hours ago
Yellow River map preview
MapYellow River
Defeated
Ulfsark Funkeiro Loki · Elo 1344 -15
18:20 Match length
Winner
CLOTZ Fuxi · Elo 1401 +15
41.9% win probability Pre-match · CLOTZ favored win probability 58.1%
Key momentsIn match order
First pressure
2:49 Ulfsark Funkeiro Hersir trained
Fastest Classical
3:57* CLOTZ Chiyou · estimated
Armory timing
7:19 CLOTZ Armory
Market timing
8:59 CLOTZ Market
First extra TC
10:33 Ulfsark Funkeiro Town Center
Fastest Heroic
10:52* Ulfsark Funkeiro Bragi · estimated
Fortress timing
13:42 Ulfsark Funkeiro Hill Fort
Fastest Mythic
16:42* Ulfsark Funkeiro Hel · estimated

Ulfsark Funkeiro

Loki · Blue
Loss 1344 -15
EAPM
73.3
Favorite unit
Jarl
37 fielded
Largest army
127
First expansion
10:33
Age path
ForsetiClassical · Research start 4:04
BragiHeroic · Est. start 9:37
HelMythic · Est. start 14:42
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production127 military units
No post-game awards

CLOTZ

Fuxi · Grey
Win 1401 +15
EAPM
29.2
Favorite unit
Pioneer
24 fielded
Largest army
85
First expansion
—
Age path
ChiyouClassical · Research start 2:57
GoumangHeroic · Est. start 9:41
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy100 total resource volume
Large army production85 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

Ulfsark Funkeiro

Bought

No buys

Sold

No sells

Total player market volume0

CLOTZ

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ulfsark Funkeiro

Army · 127

Units

Jarl37
Huskarl26
Godi15
Hersir14
Battle Boar12
Throwing Axeman12
Raiding Cavalry11
Buildings 9 types
House20
Ox Cart Building6
Hill Fort4
Wall4
Great Hall3
Armory1
Longhouse1
Temple1
Town Center1
God powers 2 invoked
Flaming Weapons1
Healing Spring1

CLOTZ

Army · 85

Units

Pioneer24
Fire Archer22
Ge Halberdier12
Chu Ko Nu10
Dao Swordsman5
Wuzu Javelineer5
Axe Cart1
Jiang Zi Ya1
Nezha Child1
Qing Long1
Tiger Cavalry1
White Horse Cavalry1
Yang Jian1
Buildings 10 types
House17
Silo10
Machine Workshop4
Military Camp4
Baolei3
Imperial Academy2
Sentry Tower2
Armory1
Market1
Temple1
God powers 4 invoked
Forest Protection1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1