Replay-derived match flow, timings, and composition.

Advanced match analysis

DaGrA.co vs Albertocruz0805

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
28486
Duration
24:59
Patch
19.17020
Played
· 16 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
DaGrA.co Tsukuyomi · Elo 541 -14
24:59 Match length
Winner
Albertocruz0805 Zeus · Elo 603 +14
41.2% win probability Pre-match · Albertocruz0805 favored win probability 58.8%
Key momentsIn match order
Fastest Classical
4:06* Albertocruz0805 Athena · estimated
First pressure
4:24 Albertocruz0805 Military Academy
Armory timing
10:01 Albertocruz0805 Armory
First extra TC
11:28 Albertocruz0805 Town Center
Fastest Heroic
11:52* Albertocruz0805 Apollo · estimated
Market timing
12:34 DaGrA.co Market
Fortress timing
13:35 Albertocruz0805 Fortress

DaGrA.co

Tsukuyomi · Blue
Loss 541 -14
EAPM
22.9
Favorite unit
Bushi
23 fielded
Largest army
100
First expansion
20:41
Age path
Ame No UzumeClassical · Research start 5:35
HachimanHeroic · Research start 13:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production100 military units
No post-game awards

Albertocruz0805

Zeus · Red
Win 603 +14
EAPM
18.1
Favorite unit
Hippeus
33 fielded
Largest army
99
First expansion
11:28
Age path
AthenaClassical · Research start 3:06
ApolloHeroic · Research start 10:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production99 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DaGrA.co

Army · 100

Units

Bushi23
Yumi Archer22
Tengu11
Samurai9
Yumi Horse Archer8
Kamaitachi6
Yari Spearman6
Daimyo5
Onna Musha5
Naginata Rider4
Oyumi1
Buildings 13 types
Farm23
Shrine Japanese21
House16
Watermill4
Guardhouse3
Castle2
Dojo2
Market2
Mining Camp Japanese2
Armory1
Stable Japanese1
Temple1
Town Center1
God powers 2 invoked
Goshinboku1
New Moon1

Albertocruz0805

Army · 99

Units

Hippeus33
Hoplite25
Toxotes24
Minotaur9
Manticore5
Jason2
Heracles1
Buildings 12 types
Farm21
House18
Storehouse8
Archery Range6
Military Academy6
Stable5
Temple3
Town Center3
Granary2
Market2
Armory1
Fortress1
God powers 1 invoked
Bolt1