Replay-derived match flow, timings, and composition.

Advanced match analysis

Dodge Taurus + Pott10 vs Tho + Sprind

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
16117
Duration
15:26
Patch
19.17020
Played
· 16 hours ago
Savannah map preview
MapSavannah
Victory Team Elo 1208
Dodge Taurus Shennong · Elo 1195 +17
Pott10 Poseidon · Elo 1220 +27
15:26 Match length
Defeat Team Elo 1200
Tho Odin · Elo 1200 -17
Sprind Poseidon · Elo 1199 -17
51.2% win probability Pre-match · Dodge Taurus + Pott10 favored win probability 48.8%
Key momentsIn match order
First pressure
3:40 Tho Hersir trained
Fastest Classical
3:53* Sprind Hermes · estimated
First extra TC
4:12 Sprind Town Center
Armory timing
6:07 Sprind Armory
Market timing
6:43 Sprind Market
Fastest Heroic
11:59* Dodge Taurus Rushou · estimated

Dodge Taurus

Shennong · Cyan · Team 1
Win 1195 +17
EAPM
31.0
Favorite unit
Dao Swordsman
13 fielded
Largest army
38
First expansion
—
Age path
HoutuClassical · Est. start 4:08
RushouHeroic · Est. start 10:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling13 wall build events
No post-game awards

Tho

Odin · Purple · Team 2
Loss 1200 -17
EAPM
56.3
Favorite unit
Raiding Cavalry
17 fielded
Largest army
35
First expansion
—
Age path
FreyjaClassical · Research start 3:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling23 wall build events
No post-game awards

Pott10

Poseidon · Red · Team 1
Win 1220 +27
EAPM
76.4
Favorite unit
Hippeus
65 fielded
Largest army
76
First expansion
—
Age path
HermesClassical · Est. start 3:11
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
No post-game awards

Sprind

Poseidon · Green · Team 2
Loss 1199 -17
EAPM
51.3
Favorite unit
Hippeus
30 fielded
Largest army
33
First expansion
4:12
Age path
HermesClassical · Research start 2:53
DionysusHeroic · Research start 13:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling33 wall build events
Market economy700 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Dodge Taurus

Bought

No buys

Sold

No sells

Total player market volume0

Tho

Bought

No buys

Sold

No sells

Total player market volume0

Pott10

Bought

No buys

Sold

No sells

Total player market volume0

Sprind

Bought

No buys

Sold

Wood700
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dodge Taurus

Army · 38

Units

Dao Swordsman13
Ge Halberdier9
Wuzu Javelineer9
Pioneer4
Fire Archer3
Buildings 9 types
Wall13
House12
Farm10
Military Camp8
Silo8
Machine Workshop2
Armory1
Imperial Academy1
Temple1
God powers 4 invoked
Prosperous Seeds3
Earth Wall1

Tho

Army · 35

Units

Raiding Cavalry17
Hersir7
Hirdman5
Throwing Axeman4
Valkyrie2
Buildings 8 types
Wall23
Farm10
House7
Ox Cart Building5
Armory1
Great Hall1
Longhouse1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

Pott10

Army · 76

Units

Hippeus65
Centaur8
Theseus2
Atalanta1
Buildings 7 types
House16
Wall11
Storehouse7
Granary3
Stable3
Armory1
Temple1
God powers 1 invoked
Lure1

Sprind

Army · 33

Units

Hippeus30
Theseus2
Atalanta1
Buildings 10 types
Farm36
Wall33
House10
Stable6
Storehouse4
Granary3
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1