Replay-derived match flow, timings, and composition.

Advanced match analysis

Kolotzki vs NextyouPhase1

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
2321
Duration
6:49
Patch
19.17020
Played
· 16 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
Kolotzki Hades · Elo 1147 -14
6:49 Match length
Winner
NextyouPhase1 Susanoo · Elo 1212 +14
40.8% win probability Pre-match · NextyouPhase1 favored win probability 59.2%
Key momentsIn match order
Fastest Classical
3:40* NextyouPhase1 Minakatatomi · estimated
First pressure
5:14 NextyouPhase1 Stable Japanese
Armory timing
5:50 Kolotzki Armory

Kolotzki

Hades · Blue
Loss 1147 -14
EAPM
27.0
Favorite unit
Ajax
1 fielded
Largest army
1
First expansion
—
Age path
AresClassical · Est. start 3:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

NextyouPhase1

Susanoo · Red
Win 1212 +14
EAPM
72.1
Favorite unit
Yumi Archer
2 fielded
Largest army
2
First expansion
—
Age path
MinakatatomiClassical · Research start 2:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kolotzki

Army · 1

Units

Ajax1
Buildings 6 types
Storehouse3
Granary2
House2
Archery Range1
Armory1
Temple1
God powers 1 invoked
Sentinel1

NextyouPhase1

Army · 2

Units

Yumi Archer2
Buildings 7 types
House2
Stable Japanese2
Watermill2
Guardhouse1
Mining Camp Japanese1
Shrine Japanese1
Temple1
God powers 1 invoked
Shrine Of The Hunt1