Replay-derived match flow, timings, and composition.

Advanced match analysis

SenorWigglezz vs Rveliz147

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
29246
Duration
21:03
Patch
19.17020
Played
· 16 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
SenorWigglezz Kronos · Elo 773 -9
21:03 Match length
Winner
Rveliz147 Hades · Elo 963 +9
25.1% win probability Pre-match · Rveliz147 favored win probability 74.9%
Key momentsIn match order
Fastest Classical
4:14* Rveliz147 Athena · estimated
First pressure
4:47 SenorWigglezz Military Barracks
First extra TC
5:36 Rveliz147 Town Center
Armory timing
6:10 SenorWigglezz Armory
Market timing
6:51 SenorWigglezz Market
Fastest Heroic
9:10* SenorWigglezz Hyperion · estimated
Fortress timing
12:37 SenorWigglezz Palace
Fastest Mythic
17:32* Rveliz147 Artemis · estimated

SenorWigglezz

Kronos · Blue
Loss 773 -9
EAPM
16.8
Favorite unit
Arcus
24 fielded
Largest army
108
First expansion
10:30
Age path
PrometheusClassical · Est. start 3:24
HyperionHeroic · Est. start 7:55
HeliosMythic · Est. start 17:30
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
Market economy2,600 total resource volume
Large army production108 military units
No post-game awards

Rveliz147

Hades · Red
Win 963 +9
EAPM
20.4
Favorite unit
Hoplite
30 fielded
Largest army
123
First expansion
5:36
Age path
AthenaClassical · Research start 3:14
AphroditeHeroic · Est. start 10:37
ArtemisMythic · Est. start 15:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production123 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

SenorWigglezz

Bought

Food1,200
Wood100

Sold

Wood1,300
Total player market volume2,600

Rveliz147

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SenorWigglezz

Army · 108

Units

Arcus24
Promethean20
Destroyer16
Contarius11
Satyr10
Turma10
Cheiroballista6
Murmillo6
Oracle5
Buildings 11 types
Wall23
Farm13
Manor8
Palace3
Temple3
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Market1
Town Center1
God powers 4 invoked
Valor2
Chaos1
Deconstruction1

Rveliz147

Army · 123

Units

Hoplite30
Toxotes30
Hypaspist25
Peltast25
Petrobolos6
Achilles2
Ajax2
Chiron2
Perseus1
Buildings 12 types
Farm28
House17
Storehouse17
Wall8
Archery Range5
Military Academy5
Sentry Tower4
Fortress2
Granary2
Town Center2
Armory1
Temple1
God powers 4 invoked
Curse2
Restoration1
Sentinel1