Replay-derived match flow, timings, and composition.

Advanced match analysis

AgedPanther3336 + MasterDuck + Ramses vs garishbore69 + MAREK + camilocmisas

Queue
Ranked 3v3 Supremacy
Map
Savannah
Map Seed
19056
Duration
20:13
Patch
19.17020
Played
· 16 hours ago
Savannah map preview
MapSavannah
Victory Team Elo 1395
AgedPanther3336 Thor · Elo 1267 +9
MasterDuck Hades · Elo 1316 +8
Ramses Poseidon · Elo 1601 +2
20:13 Match length
Defeat Team Elo 1111
garishbore69 Hades · Elo 1065 -4
MAREK Oranos · Elo 1020 -4
camilocmisas Poseidon · Elo 1249 -11
83.7% win probability Pre-match · AgedPanther3336 + MasterDuck + Ramses favored win probability 16.3%
Key momentsIn match order
First pressure
3:41 AgedPanther3336 Hersir trained
Fastest Classical
3:50* camilocmisas Hermes · estimated
First extra TC
5:01 camilocmisas Town Center
Armory timing
6:57 AgedPanther3336 Dwarven Armory
Market timing
8:03 Ramses Market
Fastest Heroic
10:32* garishbore69 Aphrodite · estimated
Fortress timing
11:41 Ramses Fortress
Fastest Mythic
14:41* Ramses Artemis · estimated

AgedPanther3336

Thor · Blue · Team 1
Win 1267 +9
EAPM
32.0
Favorite unit
Throwing Axeman
35 fielded
Largest army
93
First expansion
11:48
Age path
ForsetiClassical · Research start 3:53
SkadiHeroic · Research start 11:58
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy1,200 total resource volume
Large army production93 military units
No post-game awards

garishbore69

Hades · Red · Team 2
Loss 1065 -4
EAPM
15.8
Favorite unit
Toxotes
88 fielded
Largest army
92
First expansion
9:45
Age path
AresClassical · Research start 3:32
AphroditeHeroic · Research start 9:17
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production92 military units
No post-game awards

MasterDuck

Hades · Yellow · Team 1
Win 1316 +8
EAPM
42.5
Favorite unit
Hoplite
79 fielded
Largest army
92
First expansion
5:15
Age path
AthenaClassical · Research start 3:59
AphroditeHeroic · Est. start 13:41
ArtemisMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling41 wall build events
Large army production92 military units
No post-game awards

MAREK

Oranos · Maroon · Team 2
Loss 1020 -4
EAPM
25.6
Favorite unit
Contarius
14 fielded
Largest army
50
First expansion
9:45
Age path
OceanusClassical · Est. start 3:03
HyperionHeroic · Est. start 12:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Ramses

Poseidon · Cyan · Team 1
Win 1601 +2
EAPM
71.9
Favorite unit
Centaur
19 fielded
Largest army
30
First expansion
—
Age path
HermesClassical · Research start 2:51
AphroditeHeroic · Est. start 9:33
ArtemisMythic · Est. start 12:41
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
Market economy500 total resource volume
No post-game awards

camilocmisas

Poseidon · Pink · Team 2
Loss 1249 -11
EAPM
33.3
Favorite unit
Hippeus
29 fielded
Largest army
38
First expansion
5:01
Age path
HermesClassical · Research start 2:50
DionysusHeroic · Est. start 10:29
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

AgedPanther3336

Bought

No buys

Sold

Food200
Wood1,000
Total player market volume1,200

garishbore69

Bought

No buys

Sold

No sells

Total player market volume0

MasterDuck

Bought

No buys

Sold

No sells

Total player market volume0

MAREK

Bought

No buys

Sold

No sells

Total player market volume0

Ramses

Bought

Food300
Wood200

Sold

No sells

Total player market volume500

camilocmisas

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AgedPanther3336

Army · 93

Units

Throwing Axeman35
Berserk28
Raiding Cavalry11
Hersir6
Jarl5
Huskarl3
Portable Ram3
Troll2
Buildings 11 types
House14
Farm11
Wall11
Ox Cart Building9
Longhouse5
Great Hall2
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers 3 invoked
Dwarven Mine1
Frost1
Healing Spring1

garishbore69

Army · 92

Units

Toxotes88
Ajax2
Achilles1
Chiron1
Buildings 10 types
House36
Archery Range6
Granary4
Storehouse4
Town Center2
Armory1
Fortress1
Sentry Tower1
Temple1
Village Center1
God powers 2 invoked
Curse1
Sentinel1

MasterDuck

Army · 92

Units

Hoplite79
Minotaur5
Petrobolos3
Achilles2
Ajax2
Chiron1
Buildings 12 types
Wall41
Farm33
House21
Military Academy11
Storehouse8
Granary6
Archery Range5
Town Center4
Fortress3
Armory1
Sentry Tower1
Temple1
God powers 5 invoked
Sentinel3
Curse1
Restoration1

MAREK

Army · 50

Units

Contarius14
Destroyer10
Arcus8
Murmillo6
Cheiroballista5
Turma5
Caladria2
Buildings 11 types
Farm20
Manor8
Military Barracks6
Counter Barracks5
Armory4
Economic Guild4
Wall4
Palace3
Sky Passage3
Temple1
Town Center1
God powers 5 invoked
Carnivora2
Shockwave2
Chaos1

Ramses

Army · 30

Units

Centaur19
Peltast8
Atalanta1
Polyphemus1
Theseus1
Buildings 10 types
House11
Wall11
Granary4
Storehouse4
Archery Range2
Armory1
Fortress1
Market1
Stable1
Temple1
God powers 5 invoked
Lure2
Curse1
Earthquake1
Titan Gate1

camilocmisas

Army · 38

Units

Hippeus29
Prodromos3
Hydra2
Atalanta1
Centaur1
Hippolyta1
Theseus1
Buildings 13 types
Farm31
House16
Storehouse10
Wall9
Granary5
Stable5
Fortress3
Town Center2
Archery Range1
Armory1
Market1
Military Academy1
Temple1
God powers 3 invoked
Cease Fire2
Lure1