Advanced match analysis
AgedPanther3336 + MasterDuck + Ramses vs garishbore69 + MAREK + camilocmisas
- Queue
- Ranked 3v3 Supremacy
- Map
- Savannah
- Map Seed
- 19056
- Duration
- 20:13
- Patch
- 19.17020
- Played
- · 16 hours ago
Victory
Team Elo 1395
AgedPanther3336
Thor · Elo 1267 +9
MasterDuck
Hades · Elo 1316 +8
Ramses
Poseidon · Elo 1601 +2
20:13
Match length
Defeat
Team Elo 1111
garishbore69
Hades · Elo 1065 -4
MAREK
Oranos · Elo 1020 -4
camilocmisas
Poseidon · Elo 1249 -11
83.7% win probability
Pre-match · AgedPanther3336 + MasterDuck + Ramses favored
win probability 16.3%
Key momentsIn match order
AgedPanther3336
Thor · Blue · Team 1- EAPM
- 32.0
- Favorite unit
- Throwing Axeman 35 fielded
- Largest army
- 93
- First expansion
- 11:48
Age path
ForsetiClassical · Research start 3:53
SkadiHeroic · Research start 11:58
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy1,200 total resource volume
Large army production93 military units
No post-game awards
garishbore69
Hades · Red · Team 2- EAPM
- 15.8
- Favorite unit
- Toxotes 88 fielded
- Largest army
- 92
- First expansion
- 9:45
Age path
AresClassical · Research start 3:32
AphroditeHeroic · Research start 9:17
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production92 military units
No post-game awards
MasterDuck
Hades · Yellow · Team 1- EAPM
- 42.5
- Favorite unit
- Hoplite 79 fielded
- Largest army
- 92
- First expansion
- 5:15
Age path
AthenaClassical · Research start 3:59
AphroditeHeroic · Est. start 13:41
ArtemisMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling41 wall build events
Large army production92 military units
No post-game awards
MAREK
Oranos · Maroon · Team 2- EAPM
- 25.6
- Favorite unit
- Contarius 14 fielded
- Largest army
- 50
- First expansion
- 9:45
Age path
OceanusClassical · Est. start 3:03
HyperionHeroic · Est. start 12:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Ramses
Poseidon · Cyan · Team 1- EAPM
- 71.9
- Favorite unit
- Centaur 19 fielded
- Largest army
- 30
- First expansion
- —
Age path
HermesClassical · Research start 2:51
AphroditeHeroic · Est. start 9:33
ArtemisMythic · Est. start 12:41
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
Market economy500 total resource volume
No post-game awards
camilocmisas
Poseidon · Pink · Team 2- EAPM
- 33.3
- Favorite unit
- Hippeus 29 fielded
- Largest army
- 38
- First expansion
- 5:01
Age path
HermesClassical · Research start 2:50
DionysusHeroic · Est. start 10:29
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,700 total volume›
AgedPanther3336
Bought
No buys
Sold
Total player market volume1,200
garishbore69
Bought
No buys
Sold
No sells
Total player market volume0
MasterDuck
Bought
No buys
Sold
No sells
Total player market volume0
MAREK
Bought
No buys
Sold
No sells
Total player market volume0
Ramses
Bought
Sold
No sells
Total player market volume500
camilocmisas
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.