Replay-derived match flow, timings, and composition.

Advanced match analysis

FlipperDawn3044 vs -~>Tiamat <~-

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
32430
Duration
4:02
Patch
19.17020
Played
· 16 hours ago
Tundra map preview
MapTundra
Defeated
FlipperDawn3044 Kronos · Elo 1189 -13
4:02 Match length
Winner
-~>Tiamat <~- Kronos · Elo 1282 +13
36.9% win probability Pre-match · -~>Tiamat <~- favored win probability 63.1%
Key momentsIn match order
First pressure
3:00 FlipperDawn3044 Oracle produced
Fastest Classical
3:44* FlipperDawn3044 Prometheus · estimated

FlipperDawn3044

Kronos · Blue
Loss 1189 -13
EAPM
18.1
Favorite unit
Oracle
1 fielded
Largest army
1
First expansion
—
Age path
PrometheusClassical · Est. start 2:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

-~>Tiamat <~-

Kronos · Red
Win 1282 +13
EAPM
14.4
Favorite unit
—
Largest army
0
First expansion
—
Age path
PrometheusClassical · Est. start 2:47
HeroicNot reached
MythicNot reached
Opening read
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FlipperDawn3044

Army · 1

Units

Oracle1
Buildings 3 types
Economic Guild1
Manor1
Temple1
God powers 2 invoked
Valor2

-~>Tiamat <~-

Army · 0

Units

No military units recorded.

Buildings 3 types
Counter Barracks1
Manor1
Temple1
God powers 2 invoked
Deconstruction1
Valor1