Replay-derived match flow, timings, and composition.

Advanced match analysis

higornog96 vs TheGoldenGod

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
28527
Duration
17:13
Patch
19.17020
Played
· 16 hours ago
Tundra map preview
MapTundra
Winner
higornog96 Loki · Elo 1142 +12
17:13 Match length
Defeated
TheGoldenGod Isis · Elo 1029 -12
65.7% win probability Pre-match · higornog96 favored win probability 34.3%
Key momentsIn match order
First pressure
2:44 higornog96 Hersir trained
Fastest Classical
4:02* higornog96 Heimdall · estimated
Armory timing
4:51 TheGoldenGod Armory
Market timing
6:23 TheGoldenGod Market
Fastest Heroic
13:48* TheGoldenGod Nephthys · estimated

higornog96

Loki · Yellow
Win 1142 +12
EAPM
20.3
Favorite unit
Hersir
1 fielded
Largest army
1
First expansion
—
Age path
HeimdallClassical · Est. start 3:02
BragiHeroic · Est. start 14:27
MythicNot reached
Opening read
Market economy100 total resource volume
No post-game awards

TheGoldenGod

Isis · Red
Loss 1029 -12
EAPM
40.0
Favorite unit
Axeman
60 fielded
Largest army
124
First expansion
—
Age path
BastClassical · Est. start 3:29
NephthysHeroic · Research start 12:33
ThothMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy700 total resource volume
Large army production124 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

higornog96

Bought

Food100

Sold

No sells

Total player market volume100

TheGoldenGod

Bought

No buys

Sold

Food700
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

higornog96

Army · 1

Units

Hersir1
Buildings 7 types
House20
Ox Cart Building6
Great Hall2
Longhouse2
Armory1
Market1
Temple1
God powers 4 invoked
Spy3
Flaming Weapons1

TheGoldenGod

Army · 124

Units

Axeman60
Slinger32
Spearman26
Sphinx4
Scorpion Man2
Buildings 13 types
House17
Barracks10
Obelisk7
Farm6
Granary5
Mining Camp5
Lumber Camp3
Armory2
Market2
Monument To Soldiers2
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1