Replay-derived match flow, timings, and composition.

Advanced match analysis

diego_doso vs Professor pAra

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
486
Duration
12:59
Patch
19.17020
Played
· 16 hours ago
Elysium map preview
MapElysium
Winner
diego_doso Odin · Elo 1079 +15
12:59 Match length
Defeated
Professor pAra Hades · Elo 1020 -15
58.4% win probability Pre-match · diego_doso favored win probability 41.6%
Key momentsIn match order
First pressure
2:59 diego_doso Hersir trained
Fastest Classical
4:27* diego_doso Freyja · estimated
Armory timing
6:10 Professor pAra Armory
Fastest Heroic
8:51* Professor pAra Aphrodite · estimated
Market timing
10:00 diego_doso Market
First extra TC
11:40 Professor pAra Town Center

diego_doso

Odin · Blue
Win 1079 +15
EAPM
32.4
Favorite unit
Raiding Cavalry
18 fielded
Largest army
38
First expansion
12:57
Age path
FreyjaClassical · Est. start 3:27
NjordHeroic · Est. start 8:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy700 total resource volume
No post-game awards

Professor pAra

Hades · Red
Loss 1020 -15
EAPM
31.1
Favorite unit
Hoplite
20 fielded
Largest army
25
First expansion
11:40
Age path
AthenaClassical · Research start 3:29
AphroditeHeroic · Research start 7:36
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

diego_doso

Bought

Food200

Sold

Wood500
Total player market volume700

Professor pAra

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

diego_doso

Army · 38

Units

Raiding Cavalry18
Throwing Axeman11
Hersir7
Valkyrie2
Buildings 8 types
House11
Great Hall3
Longhouse2
Ox Cart Building2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

Professor pAra

Army · 25

Units

Hoplite20
Achilles2
Ajax2
Chiron1
Buildings 7 types
House6
Granary5
Storehouse4
Military Academy2
Armory1
Temple1
Town Center1
God powers 2 invoked
Curse1
Sentinel1