Replay-derived match flow, timings, and composition.

Advanced match analysis

Thunderson vs Asto-

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
16785
Duration
7:44
Patch
19.17020
Played
· 16 hours ago
Steppe map preview
MapSteppe
Defeated
Thunderson Amaterasu · Elo 1642 -13
7:44 Match length
Winner
Asto- Zeus · Elo 1734 +13
37.1% win probability Pre-match · Asto- favored win probability 62.9%
Key momentsIn match order
Fastest Classical
3:51* Thunderson Minakatatomi · estimated
First pressure
3:54 Asto- Military Academy
Market timing
7:28 Asto- Market

Thunderson

Amaterasu · Blue
Loss 1642 -13
EAPM
56.2
Favorite unit
Bushi
4 fielded
Largest army
12
First expansion
—
Age path
MinakatatomiClassical · Research start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Asto-

Zeus · Red
Win 1734 +13
EAPM
88.5
Favorite unit
Hoplite
23 fielded
Largest army
37
First expansion
—
Age path
AthenaClassical · Est. start 3:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thunderson

Army · 12

Units

Bushi4
Yumi Archer3
Onna Musha2
Yari Spearman2
Naginata Rider1
Buildings 8 types
House5
Dojo1
Guardhouse1
Mining Camp Japanese1
Shrine Japanese1
Stable Japanese1
Temple1
Watermill1
God powers 1 invoked
Solar Shield1

Asto-

Army · 37

Units

Hoplite23
Hippeus10
Heracles2
Jason2
Buildings 7 types
House5
Granary2
Military Academy2
Storehouse2
Market1
Stable1
Temple1
God powers 2 invoked
Bolt1
Restoration1