Replay-derived match flow, timings, and composition.

Advanced match analysis

wesleyaugustoctga + Danielbqf vs CheapDrtyBoi + davishunterjones

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
11582
Duration
17:46
Patch
19.17020
Played
· 16 hours ago
Watering Hole map preview
MapWatering Hole
Defeat Team Elo 1162
wesleyaugustoctga Isis · Elo 1174 -12
Danielbqf Zeus · Elo 1149 -11
17:46 Match length
Victory Team Elo 1284
CheapDrtyBoi Susanoo · Elo 1296 +11
davishunterjones Odin · Elo 1272 +12
33.1% win probability Pre-match · CheapDrtyBoi + davishunterjones favored win probability 66.9%
Key momentsIn match order
First pressure
3:39 davishunterjones Hersir trained
Fastest Classical
3:59* CheapDrtyBoi Inari Okami · estimated
First extra TC
5:34 Danielbqf Town Center
Armory timing
8:40 wesleyaugustoctga Armory
Market timing
10:20 davishunterjones Market
Fastest Heroic
13:05* davishunterjones Njord · estimated

wesleyaugustoctga

Isis · Blue · Team 1
Loss 1174 -12
EAPM
32.2
Favorite unit
Spearman
15 fielded
Largest army
32
First expansion
5:46
Age path
AnubisClassical · Research start 3:54
SobekHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards

CheapDrtyBoi

Susanoo · Red · Team 2
Win 1296 +11
EAPM
41.7
Favorite unit
Raiju
12 fielded
Largest army
46
First expansion
11:35
Age path
Inari OkamiClassical · Research start 2:59
RaijinHeroic · Est. start 12:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
No post-game awards

Danielbqf

Zeus · Yellow · Team 1
Loss 1149 -11
EAPM
34.7
Favorite unit
Hoplite
38 fielded
Largest army
66
First expansion
5:34
Age path
AthenaClassical · Research start 4:02
ApolloHeroic · Research start 13:50
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy1,100 total resource volume
No post-game awards

davishunterjones

Odin · Green · Team 2
Win 1272 +12
EAPM
29.4
Favorite unit
Berserk
46 fielded
Largest army
135
First expansion
15:46
Age path
FreyjaClassical · Research start 3:24
NjordHeroic · Est. start 11:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy700 total resource volume
Large army production135 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

wesleyaugustoctga

Bought

No buys

Sold

No sells

Total player market volume0

CheapDrtyBoi

Bought

No buys

Sold

No sells

Total player market volume0

Danielbqf

Bought

Food900

Sold

Wood200
Total player market volume1,100

davishunterjones

Bought

Food300
Wood200

Sold

Food200
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

wesleyaugustoctga

Army · 32

Units

Spearman15
Slinger11
Axeman6
Buildings 15 types
House25
Barracks13
Granary8
Obelisk8
Wall5
Farm4
Armory2
Lumber Camp2
Mining Camp2
Monument To Villagers2
Temple2
Town Center2
Monument To Priests1
Monument To Soldiers1
Sentry Tower1
God powers 3 invoked
Plague Of Serpents2
Prosperity1

CheapDrtyBoi

Army · 46

Units

Raiju12
Kitsune10
Naginata Rider8
Yumi Horse Archer6
Bushi4
Yari Spearman3
Onna Musha2
Samurai1
Buildings 12 types
House14
Watermill10
Shrine Japanese7
Wall5
Stable Japanese4
Mining Camp Japanese3
Town Center3
Farm2
Temple2
Armory1
Dojo1
Guardhouse1
God powers 3 invoked
Kusanagi1
Swampland1
Thunder Burst1

Danielbqf

Army · 66

Units

Hoplite38
Toxotes22
Jason2
Manticore2
Heracles1
Odysseus1
Buildings 11 types
House29
Granary11
Wall11
Storehouse7
Archery Range4
Military Academy4
Farm3
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Bolt2
Restoration1

davishunterjones

Army · 135

Units

Berserk46
Raiding Cavalry37
Jarl21
Mountain Giant12
Throwing Axeman9
Hersir8
Valkyrie2
Buildings 8 types
House21
Wall14
Ox Cart Building6
Great Hall4
Longhouse3
Town Center2
Market1
Temple1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1