Advanced match analysis
chouraqui + lionheart467 vs petermaromas + ABDIEL8425
- Queue
- Ranked 2v2 Supremacy
- Map
- Megalopolis
- Map Seed
- 25553
- Duration
- 12:38
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeat
Team Elo 1098
chouraqui
Loki · Elo 1098 -19
lionheart467
Quetzalcoatl · Elo 1099 -20
12:38
Match length
Victory
Team Elo 1056
petermaromas
Kronos · Elo 1046 +20
ABDIEL8425
Loki · Elo 1067 +19
56.0% win probability
Pre-match · chouraqui + lionheart467 favored · Upset
win probability 44.0%
Key momentsIn match order
chouraqui
Loki · Blue · Team 1- EAPM
- 15.6
- Favorite unit
- Hersir 6 fielded
- Largest army
- 20
- First expansion
- 5:50
Age path
HeimdallClassical · Est. start 4:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
petermaromas
Kronos · Red · Team 2- EAPM
- 31.5
- Favorite unit
- Turma 16 fielded
- Largest army
- 50
- First expansion
- 4:50
Age path
PrometheusClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
lionheart467
Quetzalcoatl · Yellow · Team 1- EAPM
- 24.3
- Favorite unit
- Tequihua Archer 9 fielded
- Largest army
- 26
- First expansion
- 10:27
Age path
PatecatlClassical · Est. start 3:54
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
ABDIEL8425
Loki · Green · Team 2- EAPM
- 28.6
- Favorite unit
- Hersir 24 fielded
- Largest army
- 24
- First expansion
- —
Age path
HeimdallClassical · Est. start 2:56
BragiHeroic · Est. start 8:31
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
chouraqui
Army · 20Units
Buildings ›5 types
God powers ›1 invoked
petermaromas
Army · 50Units
Buildings ›7 types
God powers ›3 invoked
lionheart467
Army · 26Units
Centzon Totochtin4
Buildings ›9 types
God powers ›None invoked
No god powers recorded.