Replay-derived match flow, timings, and composition.

Advanced match analysis

Jon ronero vs ZigZag Doobski

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
18305
Duration
16:45
Patch
19.17020
Played
· 16 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Jon ronero Zeus · Elo 714 +12
16:45 Match length
Defeated
ZigZag Doobski Kronos · Elo 611 -12
64.4% win probability Pre-match · Jon ronero favored win probability 35.6%
Key momentsIn match order
Fastest Classical
4:30* Jon ronero Hermes · estimated
First pressure
6:45 Jon ronero Stable
First extra TC
6:48 ZigZag Doobski Town Center
Armory timing
8:48 Jon ronero Armory
Fastest Heroic
14:08* Jon ronero Apollo · estimated

Jon ronero

Zeus · Blue
Win 714 +12
EAPM
18.3
Favorite unit
Hoplite
23 fielded
Largest army
52
First expansion
11:31
Age path
HermesClassical · Research start 3:30
ApolloHeroic · Est. start 12:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

ZigZag Doobski

Kronos · Red
Loss 611 -12
EAPM
18.3
Favorite unit
Murmillo
10 fielded
Largest army
18
First expansion
6:48
Age path
PrometheusClassical · Research start 3:33
HyperionHeroic · Research start 13:54
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jon ronero

Army · 52

Units

Hoplite23
Hippeus20
Centaur4
Heracles2
Hypaspist1
Jason1
Prodromos1
Buildings 9 types
House16
Granary4
Storehouse3
Military Academy2
Stable2
Armory1
Temple1
Town Center1
Village Center1
God powers 2 invoked
Cease Fire1
Underworld Passage1

ZigZag Doobski

Army · 18

Units

Murmillo10
Katapeltes6
Oracle2
Buildings 8 types
Farm26
Manor7
Counter Barracks4
Military Barracks4
Town Center3
Armory1
Economic Guild1
Temple1
God powers 5 invoked
Valor5