Replay-derived match flow, timings, and composition.

Advanced match analysis

SpencerTL vs Persefone1997

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
7578
Duration
21:13
Patch
19.17020
Played
· 16 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
SpencerTL Gaia · Elo 915 -14
21:13 Match length
Winner
Persefone1997 Kronos · Elo 977 +14
41.2% win probability Pre-match · Persefone1997 favored win probability 58.8%
Key momentsIn match order
Fastest Classical
4:05* Persefone1997 Prometheus · estimated
Armory timing
6:39 Persefone1997 Armory
First extra TC
7:08 SpencerTL Town Center
First pressure
7:15 SpencerTL Military Barracks
Fastest Heroic
10:50* SpencerTL Rheia · estimated
Fortress timing
10:52 SpencerTL Palace
Market timing
13:33 Persefone1997 Market
Fastest Mythic
14:58* Persefone1997 Helios · estimated

SpencerTL

Gaia · Blue
Loss 915 -14
EAPM
32.2
Favorite unit
Murmillo
27 fielded
Largest army
96
First expansion
7:08
Age path
LetoClassical · Research start 5:52
RheiaHeroic · Research start 9:35
AtlasMythic · Research start 17:13
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Large army production96 military units
No post-game awards

Persefone1997

Kronos · Red
Win 977 +14
EAPM
23.8
Favorite unit
Murmillo
36 fielded
Largest army
83
First expansion
7:34
Age path
PrometheusClassical · Research start 3:05
HyperionHeroic · Research start 10:50
HeliosMythic · Research start 12:58
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SpencerTL

Army · 96

Units

Murmillo27
Arcus21
Destroyer20
Fanatic12
Turma7
Argus2
Behemoth2
Cheiroballista2
Oracle2
Contarius1
Buildings 11 types
Farm13
Manor9
Wall9
Sentry Tower5
Military Barracks4
Palace3
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 7 invoked
Gaia Forest2
Spider Lair2
Traitor2
Implode1

Persefone1997

Army · 83

Units

Murmillo36
Arcus17
Fanatic15
Destroyer13
Oracle2
Buildings 10 types
Manor9
Farm6
Military Barracks5
Sentry Tower4
Temple3
Town Center2
Armory1
Economic Guild1
Market1
Palace1
God powers 14 invoked
Valor8
Deconstruction3
Chaos1
Titan Gate1
Vortex1