Advanced match analysis
DIABLOMORTALL95 + FedeOz1 + zero two + ToBY314 vs TozinogueX + -- + Finasterido + [PROSTAGMA] Dipirono
- Queue
- Ranked 4v4 Supremacy
- Map
- Steppe
- Map Seed
- 26426
- Duration
- 19:58
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeat
Team Elo 1176
DIABLOMORTALL95
Kronos · Elo 1181 -9
FedeOz1
Gaia · Elo 1192 -10
zero two
Gaia · Elo 1097 -6
ToBY314
Loki · Elo 1233 -12
19:58
Match length
Victory
Team Elo 1359
TozinogueX
Zeus · Elo 1462 +6
--
Huitzilopochtli · Elo 1275 +31
Finasterido
Shennong · Elo 1309 +11
[PROSTAGMA] Dipirono
Hades · Elo 1391 +8
25.9% win probability
Pre-match · TozinogueX + -- + Finasterido + [PROSTAGMA] Dipirono favored
win probability 74.1%
Key momentsIn match order
DIABLOMORTALL95
Kronos · Blue · Team 1- EAPM
- 27.4
- Favorite unit
- Turma 33 fielded
- Largest army
- 112
- First expansion
- 9:28
Age path
PrometheusClassical · Research start 3:13
HyperionHeroic · Research start 10:26
AtlasMythic · Research start 15:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production112 military units
No post-game awards
TozinogueX
Zeus · Red · Team 2- EAPM
- 39.7
- Favorite unit
- Hoplite 40 fielded
- Largest army
- 73
- First expansion
- 5:41
Age path
AthenaClassical · Research start 2:43
DionysusHeroic · Research start 13:03
HeraMythic · Research start 17:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling28 wall build events
No post-game awards
FedeOz1
Gaia · Yellow · Team 1- EAPM
- 39.9
- Favorite unit
- Murmillo 67 fielded
- Largest army
- 146
- First expansion
- 9:30
Age path
OceanusClassical · Research start 3:30
TheiaHeroic · Research start 15:29
AtlasMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production146 military units
No post-game awards
--
Huitzilopochtli · Green · Team 2- EAPM
- 34.7
- Favorite unit
- Tequihua Archer 31 fielded
- Largest army
- 120
- First expansion
- 5:06
Age path
MalinalxochitlClassical · Research start 3:53
CoatlicueHeroic · Est. start 9:14
MictlantecutliMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production120 military units
No post-game awards
zero two
Gaia · Cyan · Team 1- EAPM
- 52.4
- Favorite unit
- Dryad 32 fielded
- Largest army
- 97
- First expansion
- 8:08
Age path
OceanusClassical · Research start 3:35
TheiaHeroic · Research start 12:16
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy1,400 total resource volume
Large army production97 military units
No post-game awards
Finasterido
Shennong · Grey · Team 2- EAPM
- 35.6
- Favorite unit
- Fire Archer 77 fielded
- Largest army
- 147
- First expansion
- 9:19
Age path
HoutuClassical · Est. start 4:09
NubaHeroic · Est. start 11:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy3,100 total resource volume
Large army production147 military units
No post-game awards
ToBY314
Loki · Orange · Team 1- EAPM
- 34.5
- Favorite unit
- Throwing Axeman 164 fielded
- Largest army
- 239
- First expansion
- 10:52
Age path
ForsetiClassical · Est. start 4:27
BragiHeroic · Research start 16:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
Large army production239 military units
No post-game awards
[PROSTAGMA] Dipirono
Hades · Purple · Team 2- EAPM
- 31.0
- Favorite unit
- Peltast 67 fielded
- Largest army
- 145
- First expansion
- 5:38
Age path
AresClassical · Research start 4:33
ApolloHeroic · Est. start 9:21
HephaestusMythic · Est. start 12:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production145 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,500 total volume›
DIABLOMORTALL95
Bought
No buys
Sold
No sells
Total player market volume0
TozinogueX
Bought
No buys
Sold
No sells
Total player market volume0
FedeOz1
Bought
No buys
Sold
No sells
Total player market volume0
--
Bought
No buys
Sold
No sells
Total player market volume0
zero two
Bought
No buys
Sold
Total player market volume1,400
Finasterido
Bought
Sold
Total player market volume3,100
ToBY314
Bought
No buys
Sold
No sells
Total player market volume0
[PROSTAGMA] Dipirono
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
DIABLOMORTALL95
Army · 112Units
Buildings ›10 types
God powers ›13 invoked
TozinogueX
Army · 73Units
Buildings ›12 types
God powers ›3 invoked
FedeOz1
Army · 146Units
Buildings ›9 types
God powers ›7 invoked
--
Army · 120Units
Buildings ›9 types
God powers ›4 invoked
zero two
Army · 97Units
Buildings ›10 types
God powers ›7 invoked
Finasterido
Army · 147Units
Buildings ›12 types
God powers ›5 invoked
ToBY314
Army · 239Units
Buildings ›10 types
God powers ›None invoked
No god powers recorded.