Replay-derived match flow, timings, and composition.

Advanced match analysis

DIABLOMORTALL95 + FedeOz1 + zero two + ToBY314 vs TozinogueX + -- + Finasterido + [PROSTAGMA] Dipirono

Queue
Ranked 4v4 Supremacy
Map
Steppe
Map Seed
26426
Duration
19:58
Patch
19.17020
Played
· 16 hours ago
Steppe map preview
MapSteppe
Defeat Team Elo 1176
DIABLOMORTALL95 Kronos · Elo 1181 -9
FedeOz1 Gaia · Elo 1192 -10
zero two Gaia · Elo 1097 -6
ToBY314 Loki · Elo 1233 -12
19:58 Match length
Victory Team Elo 1359
TozinogueX Zeus · Elo 1462 +6
-- Huitzilopochtli · Elo 1275 +31
Finasterido Shennong · Elo 1309 +11
[PROSTAGMA] Dipirono Hades · Elo 1391 +8
25.9% win probability Pre-match · TozinogueX + -- + Finasterido + [PROSTAGMA] Dipirono favored win probability 74.1%
Key momentsIn match order
Fastest Classical
3:43* TozinogueX Athena · estimated
First pressure
4:10 -- Warrior Priest trained
First extra TC
5:06 -- Town Center
Armory timing
5:56 zero two Armory
Market timing
7:59 Finasterido Market
Fastest Heroic
10:29* -- Coatlicue · estimated
Fortress timing
11:41 [PROSTAGMA] Dipirono Fortress
Fastest Mythic
14:47* [PROSTAGMA] Dipirono Hephaestus · estimated

DIABLOMORTALL95

Kronos · Blue · Team 1
Loss 1181 -9
EAPM
27.4
Favorite unit
Turma
33 fielded
Largest army
112
First expansion
9:28
Age path
PrometheusClassical · Research start 3:13
HyperionHeroic · Research start 10:26
AtlasMythic · Research start 15:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production112 military units
No post-game awards

TozinogueX

Zeus · Red · Team 2
Win 1462 +6
EAPM
39.7
Favorite unit
Hoplite
40 fielded
Largest army
73
First expansion
5:41
Age path
AthenaClassical · Research start 2:43
DionysusHeroic · Research start 13:03
HeraMythic · Research start 17:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling28 wall build events
No post-game awards

FedeOz1

Gaia · Yellow · Team 1
Loss 1192 -10
EAPM
39.9
Favorite unit
Murmillo
67 fielded
Largest army
146
First expansion
9:30
Age path
OceanusClassical · Research start 3:30
TheiaHeroic · Research start 15:29
AtlasMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production146 military units
No post-game awards

--

Huitzilopochtli · Green · Team 2
Win 1275 +31
EAPM
34.7
Favorite unit
Tequihua Archer
31 fielded
Largest army
120
First expansion
5:06
Age path
MalinalxochitlClassical · Research start 3:53
CoatlicueHeroic · Est. start 9:14
MictlantecutliMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production120 military units
No post-game awards

zero two

Gaia · Cyan · Team 1
Loss 1097 -6
EAPM
52.4
Favorite unit
Dryad
32 fielded
Largest army
97
First expansion
8:08
Age path
OceanusClassical · Research start 3:35
TheiaHeroic · Research start 12:16
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy1,400 total resource volume
Large army production97 military units
No post-game awards

Finasterido

Shennong · Grey · Team 2
Win 1309 +11
EAPM
35.6
Favorite unit
Fire Archer
77 fielded
Largest army
147
First expansion
9:19
Age path
HoutuClassical · Est. start 4:09
NubaHeroic · Est. start 11:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy3,100 total resource volume
Large army production147 military units
No post-game awards

ToBY314

Loki · Orange · Team 1
Loss 1233 -12
EAPM
34.5
Favorite unit
Throwing Axeman
164 fielded
Largest army
239
First expansion
10:52
Age path
ForsetiClassical · Est. start 4:27
BragiHeroic · Research start 16:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
Large army production239 military units
No post-game awards

[PROSTAGMA] Dipirono

Hades · Purple · Team 2
Win 1391 +8
EAPM
31.0
Favorite unit
Peltast
67 fielded
Largest army
145
First expansion
5:38
Age path
AresClassical · Research start 4:33
ApolloHeroic · Est. start 9:21
HephaestusMythic · Est. start 12:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production145 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,500 total volume

DIABLOMORTALL95

Bought

No buys

Sold

No sells

Total player market volume0

TozinogueX

Bought

No buys

Sold

No sells

Total player market volume0

FedeOz1

Bought

No buys

Sold

No sells

Total player market volume0

--

Bought

No buys

Sold

No sells

Total player market volume0

zero two

Bought

No buys

Sold

Wood1,400
Total player market volume1,400

Finasterido

Bought

Food100
Wood200

Sold

Food400
Wood2,400
Total player market volume3,100

ToBY314

Bought

No buys

Sold

No sells

Total player market volume0

[PROSTAGMA] Dipirono

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DIABLOMORTALL95

Army · 112

Units

Turma33
Contarius30
Murmillo19
Arcus18
Destroyer6
Oracle3
Cheiroballista2
Satyr1
Buildings 10 types
Farm9
Manor7
Military Barracks6
Sentry Tower5
Counter Barracks2
Palace2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 13 invoked
Valor7
Deconstruction3
Chaos2
Implode1

TozinogueX

Army · 73

Units

Hoplite40
Hippeus15
Prodromos10
Petrobolos4
Jason2
Heracles1
Odysseus1
Buildings 12 types
Farm39
House35
Wall28
Storehouse9
Granary7
Military Academy4
Stable4
Town Center4
Fortress3
Market2
Armory1
Temple1
God powers 3 invoked
Restoration2
Lightning Storm1

FedeOz1

Army · 146

Units

Murmillo67
Turma34
Contarius20
Arcus10
Cheiroballista6
Oracle5
Caladria4
Buildings 9 types
Farm26
Economic Guild9
Manor8
Military Barracks6
Armory4
Town Center3
Counter Barracks2
Palace1
Temple1
God powers 7 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2
Implode1

--

Army · 120

Units

Tequihua Archer31
Tlamanih Spearman31
Warrior Priest21
Eagle Warrior10
Ocelotl Warrior7
Shorn One6
Quinametzin5
Ayotochtli3
Jaguar Rider3
Dryad2
Coyote Warrior1
Buildings 9 types
House28
Calpulli18
Farm11
War Hut6
Nobles Hut4
Town Center3
Great Temple2
Armory1
Temple1
God powers 4 invoked
Blood Pact1
Earth Monster1
Infestation1
Volcano1

zero two

Army · 97

Units

Dryad32
Contarius20
Turma15
Cheiroballista13
Murmillo10
Caladria4
Stymphalian Bird2
Oracle1
Buildings 10 types
Farm15
Economic Guild9
Manor7
Counter Barracks5
Market4
Military Barracks4
Wall4
Armory2
Town Center2
Temple1
God powers 7 invoked
Gaia Forest3
Carnivora2
Hesperides Tree2

Finasterido

Army · 147

Units

Fire Archer77
Dao Swordsman27
Ge Halberdier21
Chu Ko Nu8
Sage5
Wuzu Javelineer3
Jiang Zi Ya2
Tao Tie2
Pioneer1
Siege Crossbow1
Buildings 12 types
Farm37
House26
Silo11
Machine Workshop10
Military Camp5
Wall5
Armory1
Baolei1
Imperial Academy1
Market1
Temple1
Town Center1
God powers 5 invoked
Earth Wall2
Prosperous Seeds2
Drought Land1

ToBY314

Army · 239

Units

Throwing Axeman164
Raiding Cavalry25
Berserk22
Hersir20
Hirdman8
Buildings 10 types
House33
Farm16
Wall10
Longhouse6
Ox Cart Building4
Town Center4
Great Hall3
Armory1
Hill Fort1
Temple1
God powers None invoked

No god powers recorded.

[PROSTAGMA] Dipirono

Army · 145

Units

Peltast67
Toxotes48
Cyclops15
Achilles4
Ajax3
Chiron2
Helepolis2
Manticore2
Perseus2
Buildings 10 types
Farm26
House25
Granary8
Storehouse6
Archery Range4
Town Center3
Armory2
Fortress1
Market1
Temple1
God powers 3 invoked
Pestilence1
Plenty Vault1
Sentinel1