Replay-derived match flow, timings, and composition.

Advanced match analysis

brandonwho00 + dejavook + QueenBR + Con D. Oriano vs NICA GREMORY + Mariusz3030 + Pichel + Wolframix66

Queue
Ranked 4v4 Supremacy
Map
Marsh
Map Seed
12782
Duration
48:56
Patch
19.17020
Played
· 21 hours ago
Marsh map preview
MapMarsh
Defeat Team Elo 860
brandonwho00 Hades · Elo 836 -22
dejavook Susanoo · Elo 805 -48
QueenBR Kronos · Elo 764 -19
Con D. Oriano Poseidon · Elo 1036 -29
48:56 Match length
Victory Team Elo 733
NICA GREMORY Kronos · Elo 674 +25
Mariusz3030 Odin · Elo 776 +22
Pichel Huitzilopochtli · Elo 735 +22
Wolframix66 Poseidon · Elo 746 +23
67.5% win probability Pre-match · brandonwho00 + dejavook + QueenBR + Con D. Oriano favored · Upset win probability 32.5%
Key momentsIn match order
First pressure
3:32 Mariusz3030 Hersir trained
Fastest Classical
3:37* Con D. Oriano Hermes · estimated
First extra TC
5:21 dejavook Town Center
Armory timing
8:14 Pichel Armory
Market timing
8:16 Pichel Market
Fastest Heroic
12:22* Wolframix66 Dionysus · estimated
Fortress timing
17:03 Con D. Oriano Fortress
Fastest Mythic
21:53* Con D. Oriano Hephaestus · estimated

brandonwho00

Hades · Blue · Team 1
Loss 836 -22
EAPM
30.7
Favorite unit
Hippeus
257 fielded
Largest army
323
First expansion
23:11
Age path
AresClassical · Research start 3:03
ApolloHeroic · Research start 31:53
HephaestusMythic · Research start 33:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy1,000 total resource volume
Large army production323 military units
No post-game awards

NICA GREMORY

Kronos · Red · Team 2
Win 674 +25
EAPM
37.1
Favorite unit
Arcus
97 fielded
Largest army
463
First expansion
23:26
Age path
PrometheusClassical · Research start 3:20
RheiaHeroic · Research start 16:32
AtlasMythic · Research start 41:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy31,100 total resource volume
Large army production463 military units
No post-game awards

dejavook

Susanoo · Yellow · Team 1
Loss 805 -48
EAPM
43.4
Favorite unit
Shinobi
420 fielded
Largest army
1,365
First expansion
5:21
Age path
MinakatatomiClassical · Research start 3:01
FujinHeroic · Research start 20:03
TakemikazuchiMythic · Research start 33:09
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom14 expansion build events
Large army production1,365 military units
No post-game awards

Mariusz3030

Odin · Green · Team 2
Win 776 +22
EAPM
45.4
Favorite unit
Huskarl
129 fielded
Largest army
566
First expansion
8:34
Age path
HeimdallClassical · Est. start 4:01
NjordHeroic · Est. start 13:09
TyrMythic · Research start 22:47
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom13 expansion build events
Market economy2,200 total resource volume
Large army production566 military units
No post-game awards

QueenBR

Kronos · Cyan · Team 1
Loss 764 -19
EAPM
38.6
Favorite unit
Contarius
236 fielded
Largest army
751
First expansion
9:40
Age path
PrometheusClassical · Research start 3:26
RheiaHeroic · Research start 13:38
HeliosMythic · Research start 20:00
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom11 expansion build events
Market economy38,300 total resource volume
Large army production751 military units
No post-game awards

Pichel

Huitzilopochtli · Pink · Team 2
Win 735 +22
EAPM
60.7
Favorite unit
Tlamanih Spearman
264 fielded
Largest army
820
First expansion
13:32
Age path
MalinalxochitlClassical · Research start 5:06
CoatlicueHeroic · Est. start 18:52
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom11 expansion build events
Market economy9,900 total resource volume
Large army production820 military units
No post-game awards

Con D. Oriano

Poseidon · Orange · Team 1
Loss 1036 -29
EAPM
82.4
Favorite unit
Hypaspist
332 fielded
Largest army
1,412
First expansion
6:06
Age path
HermesClassical · Est. start 2:37
DionysusHeroic · Research start 13:45
HephaestusMythic · Est. start 19:53
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom13 expansion build events
Water commitment5 dock build events
Market economy3,200 total resource volume
Large army production1,412 military units
No post-game awards

Wolframix66

Poseidon · Maroon · Team 2
Win 746 +23
EAPM
33.6
Favorite unit
Hoplite
140 fielded
Largest army
540
First expansion
15:18
Age path
AresClassical · Research start 4:17
DionysusHeroic · Research start 11:07
ArtemisMythic · Research start 30:08
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom9 expansion build events
Market economy23,900 total resource volume
Large army production540 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 109,600 total volume

brandonwho00

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

NICA GREMORY

Bought

Food700

Sold

Food5,200
Wood25,200
Total player market volume31,100

dejavook

Bought

No buys

Sold

No sells

Total player market volume0

Mariusz3030

Bought

Food1,200

Sold

Wood1,000
Total player market volume2,200

QueenBR

Bought

Food200
Wood600

Sold

Food5,600
Wood31,900
Total player market volume38,300

Pichel

Bought

Food500

Sold

Wood9,400
Total player market volume9,900

Con D. Oriano

Bought

Food200
Wood3,000

Sold

No sells

Total player market volume3,200

Wolframix66

Bought

Food1,000
Wood900

Sold

Food7,900
Wood14,100
Total player market volume23,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

brandonwho00

Army · 323

Units

Hippeus257
Hoplite27
Toxotes24
Ajax5
Cyclops5
Achilles4
Manticore1
Buildings 13 types
House32
Farm24
Stable21
Wall8
Storehouse5
Fortress4
Granary4
Temple3
Town Center3
Archery Range2
Armory2
Market2
Military Academy2
God powers 2 invoked
Plenty Vault1
Sentinel1

NICA GREMORY

Army · 463

Units

Arcus97
Katapeltes80
Murmillo76
Destroyer72
Fanatic67
Cheiroballista26
Turma18
Promethean14
Contarius13
Buildings 12 types
Farm38
Manor15
Military Barracks13
Counter Barracks10
Sentry Tower8
Palace7
Armory3
Economic Guild2
Market2
Temple2
Town Center1
Village Center1
God powers 9 invoked
Deconstruction6
Traitor2
Implode1

dejavook

Army · 1365

Units

Shinobi420
Yumi Horse Archer315
Daimyo217
Onna Musha171
Onmyoji93
Naginata Rider68
Bushi38
Wanyudo15
Oyumi10
Oni9
Yumi Archer5
Kitsune3
Yari Spearman1
Buildings 13 types
House67
Farm51
Stable Japanese21
Dojo16
Town Center14
Watermill13
Shrine Japanese11
Castle10
Temple10
Mining Camp Japanese5
Market4
Guardhouse2
Armory1
God powers 7 invoked
Smiting Gust3
Divine Slash2
Shrine Of The Hunt2

Mariusz3030

Army · 566

Units

Huskarl129
Hersir91
Berserk89
Hirdman71
Throwing Axeman53
Raiding Cavalry42
Jarl22
Portable Ram21
Einheri19
Mountain Giant18
Godi9
Fenris Wolf Brood2
Buildings 12 types
Farm42
House16
Town Center13
Longhouse10
Ox Cart Building10
Hill Fort8
Temple8
Great Hall7
Armory1
Market1
Sentry Tower1
Wonder1
God powers 12 invoked
Undermine4
Walking Woods4
Fimbulwinter2
Great Hunt1
Titan Gate1

QueenBR

Army · 751

Units

Contarius236
Murmillo210
Cheiroballista101
Turma76
Fanatic71
Arcus35
Fire Siphon11
Oracle8
Promethean3
Buildings 13 types
Farm42
Town Center11
Counter Barracks10
Military Barracks10
Mirror Tower10
Manor8
Palace5
Sentry Tower4
Armory1
Economic Guild1
Market1
Temple1
Wonder1
God powers 27 invoked
Valor15
Traitor5
Deconstruction3
Vortex3
Titan Gate1

Pichel

Army · 820

Units

Tlamanih Spearman264
Shorn One239
Tequihua Archer144
Warrior Priest87
Otontin28
Jaguar Rider19
Ayotochtli13
Quinametzin10
Maquizcoatl9
Tunkuluchu7
Buildings 11 types
Farm115
House47
Calpulli26
Great Temple17
War Hut16
Armory12
Nobles Hut12
Temple11
Town Center11
Sentry Tower10
Market6
God powers 7 invoked
Volcano3
Blood Pact1
Earth Monster1
Infestation1
Titan Gate1

Con D. Oriano

Army · 1412

Units

Hypaspist332
Toxotes278
Hippeus196
Peltast151
Hoplite142
Prodromos96
Hetairos78
Petrobolos41
Helepolis24
Atalanta17
Theseus14
Polyphemus13
Colossus11
Hippolyta10
Trireme5
Juggernaut4
Buildings 14 types
Farm65
Military Academy24
Storehouse23
Archery Range18
House16
Stable15
Granary13
Town Center13
Sentry Tower11
Fortress10
Dock5
Market4
Armory3
Temple1
God powers 7 invoked
Bronze2
Plenty Vault2
Cease Fire1
Lure1
Titan Gate1

Wolframix66

Army · 540

Units

Hoplite140
Hetairos76
Cyclops69
Petrobolos59
Toxotes52
Prodromos31
Hydra23
Hypaspist19
Hippeus18
Helepolis11
Theseus11
Atalanta10
Chimera8
Hippolyta7
Peltast3
Polyphemus3
Buildings 13 types
Farm43
House16
Storehouse14
Town Center9
Sentry Tower8
Granary7
Fortress5
Military Academy5
Archery Range3
Stable3
Armory2
Market2
Temple2
God powers 7 invoked
Earthquake3
Bronze1
Lure1
Pestilence1
Titan Gate1