Replay-derived match flow, timings, and composition.

Advanced match analysis

www.twitch.tv/poneksterrts vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
1006
Duration
8:30
Patch
19.17020
Played
· 11 hours ago
Yellow River map preview
MapYellow River
Defeated
www.twitch.tv/poneksterrts Kronos · Elo 1074 -18
8:30 Match length
Winner
BRCwolf Gaia · Elo 1076 +18
49.7% win probability Pre-match · BRCwolf favored win probability 50.3%
Key momentsIn match order
First pressure
3:27 BRCwolf Military Barracks
Fastest Classical
3:39* www.twitch.tv/poneksterrts Prometheus · estimated
First extra TC
8:21 www.twitch.tv/poneksterrts Town Center
Loss 1074 -18
EAPM
38.1
Favorite unit
Turma
7 fielded
Largest army
13
First expansion
8:21
Age path
PrometheusClassical · Research start 2:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

BRCwolf

Gaia · Red
Win 1076 +18
EAPM
50.2
Favorite unit
Murmillo
13 fielded
Largest army
18
First expansion
—
Age path
OceanusClassical · Est. start 2:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

www.twitch.tv/poneksterrts

Army · 13

Units

Turma7
Murmillo2
Cheiroballista1
Katapeltes1
Oracle1
Promethean1
Buildings 6 types
Manor4
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
Town Center1
God powers 6 invoked
Valor5
Deconstruction1

BRCwolf

Army · 18

Units

Murmillo13
Caladria4
Oracle1
Buildings 4 types
Manor3
Temple2
Counter Barracks1
Military Barracks1
God powers 3 invoked
Gaia Forest2
Carnivora1