Advanced match analysis
NothingtoProve vs Spartacus
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 18171
- Duration
- 22:49
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
NothingtoProve
Isis · Elo 1283 -8
22:49
Match length
Winner
Spartacus
Gaia · Elo 1486 +8
23.7% win probability
Pre-match · Spartacus favored
win probability 76.3%
Key momentsIn match order
NothingtoProve
Isis · Blue- EAPM
- 48.1
- Favorite unit
- Spearman 87 fielded
- Largest army
- 167
- First expansion
- 5:04
Age path
BastClassical · Research start 3:27
SobekHeroic · Research start 13:00
ThothMythic · Research start 19:27
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Large army production167 military units
No post-game awards
Spartacus
Gaia · Red- EAPM
- 51.2
- Favorite unit
- Destroyer 75 fielded
- Largest army
- 166
- First expansion
- 7:09
Age path
OceanusClassical · Research start 3:04
RheiaHeroic · Research start 13:04
AtlasMythic · Est. start 20:45
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,500 total resource volume
Large army production166 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,500 total volume›
NothingtoProve
Bought
No buys
Sold
No sells
Total player market volume0
Spartacus
Bought
No buys
Sold
Total player market volume2,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.