Replay-derived match flow, timings, and composition.

Advanced match analysis

NothingtoProve vs Spartacus

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
18171
Duration
22:49
Patch
19.17020
Played
· 11 hours ago
Oasis map preview
MapOasis
Defeated
NothingtoProve Isis · Elo 1283 -8
22:49 Match length
Winner
Spartacus Gaia · Elo 1486 +8
23.7% win probability Pre-match · Spartacus favored win probability 76.3%
Key momentsIn match order
Fastest Classical
4:04* Spartacus Oceanus · estimated
First pressure
4:23 Spartacus Counter Barracks
First extra TC
5:04 NothingtoProve Town Center
Armory timing
7:24 Spartacus Armory
Fastest Heroic
14:15* NothingtoProve Sobek · estimated
Fortress timing
14:36 Spartacus Palace
Market timing
19:27 Spartacus Market
Fastest Mythic
21:27* NothingtoProve Thoth · estimated

NothingtoProve

Isis · Blue
Loss 1283 -8
EAPM
48.1
Favorite unit
Spearman
87 fielded
Largest army
167
First expansion
5:04
Age path
BastClassical · Research start 3:27
SobekHeroic · Research start 13:00
ThothMythic · Research start 19:27
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Large army production167 military units
No post-game awards

Spartacus

Gaia · Red
Win 1486 +8
EAPM
51.2
Favorite unit
Destroyer
75 fielded
Largest army
166
First expansion
7:09
Age path
OceanusClassical · Research start 3:04
RheiaHeroic · Research start 13:04
AtlasMythic · Est. start 20:45
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,500 total resource volume
Large army production166 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

NothingtoProve

Bought

No buys

Sold

No sells

Total player market volume0

Spartacus

Bought

No buys

Sold

Food1,500
Wood1,000
Total player market volume2,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NothingtoProve

Army · 167

Units

Spearman87
Slinger26
Chariot Archer21
Camel Rider20
Sphinx12
Axeman1
Buildings 14 types
Farm96
House31
Barracks17
Mining Camp8
Granary7
Obelisk7
Town Center7
Lumber Camp5
Migdol Stronghold4
Armory3
Monument To Villagers2
Monument To Priests1
Monument To Soldiers1
Temple1
God powers 2 invoked
Prosperity2

Spartacus

Army · 166

Units

Destroyer75
Fanatic55
Turma28
Oracle7
Caladria1
Buildings 10 types
Farm23
Manor11
Military Barracks9
Counter Barracks3
Market2
Palace2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 7 invoked
Carnivora3
Gaia Forest3
Traitor1