Replay-derived match flow, timings, and composition.

Advanced match analysis

Artemisa vs luisfer972009

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
27640
Duration
26:55
Patch
19.17020
Played
· 11 hours ago
Marsh map preview
MapMarsh
Defeated
Artemisa Isis · Elo 941 -59
26:55 Match length
Winner
luisfer972009 Amaterasu · Elo 949 +19
48.8% win probability Pre-match · luisfer972009 favored win probability 51.2%
Key momentsIn match order
Fastest Classical
3:46* Artemisa Anubis · estimated
First extra TC
5:05 luisfer972009 Town Center
Armory timing
6:28 luisfer972009 Armory
First pressure
7:16 Artemisa Barracks
Market timing
9:45 luisfer972009 Market
Fastest Heroic
10:52* luisfer972009 Raijin · estimated
Fortress timing
18:15 Artemisa Migdol Stronghold
Fastest Mythic
21:15* Artemisa Thoth · estimated

Artemisa

Isis · Blue
Loss 941 -59
EAPM
25.5
Favorite unit
Axeman
78 fielded
Largest army
152
First expansion
12:13
Age path
AnubisClassical · Est. start 2:46
NephthysHeroic · Est. start 12:59
ThothMythic · Est. start 19:15
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production152 military units
No post-game awards

luisfer972009

Amaterasu · Yellow
Win 949 +19
EAPM
33.0
Favorite unit
Shinobi
49 fielded
Largest army
140
First expansion
5:05
Age path
Ame No UzumeClassical · Est. start 3:17
RaijinHeroic · Est. start 9:37
TakemikazuchiMythic · Research start 22:34
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Market economy1,400 total resource volume
Large army production140 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Artemisa

Bought

No buys

Sold

No sells

Total player market volume0

luisfer972009

Bought

Food700

Sold

Food400
Wood300
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Artemisa

Army · 152

Units

Axeman78
Chariot Archer32
Slinger24
Siege Tower17
Anubite1
Buildings 17 types
Farm29
House16
Obelisk13
Mining Camp12
Sentry Tower12
Granary9
Barracks8
Lumber Camp7
Siege Works3
Market2
Migdol Stronghold2
Monument To Soldiers2
Temple2
Armory1
Monument To Priests1
Monument To Villagers1
Town Center1
God powers 5 invoked
Ancestors2
Plague Of Serpents2
Prosperity1

luisfer972009

Army · 140

Units

Shinobi49
Samurai41
Onna Musha29
Yumi Archer9
Bushi4
Onmyoji4
Yari Spearman3
Oyumi1
Buildings 14 types
Farm23
Wall20
House18
Castle8
Watermill8
Shrine Japanese7
Dojo6
Mining Camp Japanese5
Sentry Tower5
Town Center3
Armory1
Guardhouse1
Market1
Temple1
God powers 6 invoked
Solar Shield3
Divine Slash1
Goshinboku1
Thunder Burst1