Replay-derived match flow, timings, and composition.

Advanced match analysis

Jon ronero vs Spartan88

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
1619
Duration
17:48
Patch
19.17020
Played
· 11 hours ago
Yellow River map preview
MapYellow River
Defeated
Jon ronero Zeus · Elo 702 -18
17:48 Match length
Winner
Spartan88 Poseidon · Elo 685 +18
52.4% win probability Pre-match · Jon ronero favored · Upset win probability 47.6%
Key momentsIn match order
First pressure
3:54 Spartan88 Stable
Fastest Classical
4:20* Spartan88 Hermes · estimated
Armory timing
4:30 Spartan88 Armory
First extra TC
8:09 Jon ronero Town Center

Jon ronero

Zeus · Blue
Loss 702 -18
EAPM
23.3
Favorite unit
Hoplite
43 fielded
Largest army
70
First expansion
8:09
Age path
HermesClassical · Est. start 3:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Spartan88

Poseidon · Red
Win 685 +18
EAPM
15.3
Favorite unit
Hippeus
34 fielded
Largest army
77
First expansion
—
Age path
HermesClassical · Est. start 3:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jon ronero

Army · 70

Units

Hoplite43
Hippeus14
Toxotes8
Heracles2
Jason2
Centaur1
Buildings 10 types
House14
Military Academy5
Granary4
Sentry Tower3
Armory2
Storehouse2
Archery Range1
Stable1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Cease Fire1

Spartan88

Army · 77

Units

Hippeus34
Hoplite28
Centaur14
Theseus1
Buildings 8 types
House17
Farm14
Storehouse5
Stable2
Armory1
Granary1
Military Academy1
Temple1
God powers 2 invoked
Cease Fire1
Lure1