Replay-derived match flow, timings, and composition.

Advanced match analysis

ChocoFlan1015 + Musashi vs yellingnewt + EXILE

Queue
Ranked 2v2 Supremacy
Map
Alfheim
Map Seed
3230
Duration
33:19
Patch
19.17020
Played
· 11 hours ago
Alfheim map preview
MapAlfheim
Victory Team Elo 992
ChocoFlan1015 Hades · Elo 905 +19
Musashi Nuwa · Elo 1078 +11
33:19 Match length
Defeat Team Elo 940
yellingnewt Hades · Elo 940 -15
EXILE Huitzilopochtli · Elo 940 -15
57.4% win probability Pre-match · ChocoFlan1015 + Musashi favored win probability 42.6%
Key momentsIn match order
First pressure
3:16 EXILE Warrior Priest trained
Fastest Classical
4:01* ChocoFlan1015 Athena · estimated
First extra TC
4:58 Musashi Town Center
Armory timing
8:00 yellingnewt Armory
Market timing
10:38 Musashi Market
Fastest Heroic
10:45* yellingnewt Apollo · estimated
Fortress timing
15:00 yellingnewt Fortress
Fastest Mythic
18:22* yellingnewt Artemis · estimated

ChocoFlan1015

Hades · Blue · Team 1
Win 905 +19
EAPM
43.4
Favorite unit
Toxotes
131 fielded
Largest army
313
First expansion
6:24
Age path
AthenaClassical · Est. start 3:01
AphroditeHeroic · Est. start 10:09
ArtemisMythic · Est. start 21:36
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling20 wall build events
Market economy2,300 total resource volume
Large army production313 military units
No post-game awards

yellingnewt

Hades · Pink · Team 2
Loss 940 -15
EAPM
50.0
Favorite unit
Toxotes
86 fielded
Largest army
284
First expansion
10:15
Age path
AresClassical · Research start 4:03
ApolloHeroic · Est. start 9:30
ArtemisMythic · Est. start 16:22
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production284 military units
No post-game awards

Musashi

Nuwa · Yellow · Team 1
Win 1078 +11
EAPM
39.4
Favorite unit
Wuzu Javelineer
114 fielded
Largest army
273
First expansion
4:58
Age path
XuannuClassical · Research start 3:35
RushouHeroic · Est. start 11:16
GonggongMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling12 wall build events
Market economy500 total resource volume
Large army production273 military units
No post-game awards

EXILE

Huitzilopochtli · Peach · Team 2
Loss 940 -15
EAPM
38.9
Favorite unit
Ocelotl Warrior
117 fielded
Largest army
318
First expansion
7:05
Age path
MalinalxochitlClassical · Est. start 4:15
ItzpapalotlHeroic · Est. start 14:59
TlalocMythic · Research start 20:51
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production318 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,800 total volume

ChocoFlan1015

Bought

Food600

Sold

Wood1,700
Total player market volume2,300

yellingnewt

Bought

No buys

Sold

No sells

Total player market volume0

Musashi

Bought

Food500

Sold

No sells

Total player market volume500

EXILE

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChocoFlan1015

Army · 313

Units

Toxotes131
Hypaspist87
Peltast20
Hippeus18
Hoplite17
Nemean Lion10
Petrobolos9
Ajax6
Minotaur6
Achilles4
Chiron2
Perseus2
Gastraphetoros1
Buildings 14 types
Farm31
House30
Wall20
Storehouse16
Military Academy10
Granary7
Fortress6
Archery Range5
Town Center4
Stable3
Market2
Temple2
Armory1
Sentry Tower1
God powers 4 invoked
Curse1
Earthquake1
Restoration1
Sentinel1

yellingnewt

Army · 284

Units

Toxotes86
Hoplite61
Peltast45
Hypaspist19
Petrobolos13
Gastraphetoros12
Manticore11
Ajax10
Achilles7
Chiron6
Chimera5
Helepolis5
Perseus3
Cyclops1
Buildings 10 types
Farm45
House23
Storehouse12
Granary11
Archery Range10
Military Academy7
Fortress4
Temple3
Town Center2
Armory1
God powers 10 invoked
Underworld Passage5
Sentinel2
Earthquake1
Pestilence1
Titan Gate1

Musashi

Army · 273

Units

Wuzu Javelineer114
Tiger Cavalry96
White Horse Cavalry12
Dao Swordsman10
Ge Halberdier10
Pi Xiu5
Pioneer5
Chu Ko Nu4
Sage4
Jiang Zi Ya3
Qi Lin3
Axe Cart2
Siege Crossbow2
Bai Hu1
Fire Archer1
Li Jing1
Buildings 13 types
House61
Farm34
Silo24
Military Camp18
Imperial Academy13
Baolei12
Wall12
Machine Workshop5
Sentry Tower5
Town Center5
Armory2
Temple2
Market1
God powers 5 invoked
Creation1
Great Flood1
Titan Gate1
Vanish1
Venom Beast1

EXILE

Army · 318

Units

Ocelotl Warrior117
Shorn One62
Jaguar Rider61
Warrior Priest30
Otontin18
Coyote Warrior17
Obsidian Butterfly8
Ahuizotl2
Quinametzin2
Maquizcoatl1
Buildings 12 types
Farm41
House29
Calpulli11
Nobles Hut8
Market5
Wall5
Great Temple4
Spike Trap4
Town Center4
War Hut4
Temple3
Armory1
God powers 3 invoked
Blood Pact1
Monolith Of Tlaloc1
Purge1